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Text File  |  2003-09-30  |  96KB  |  2,105 lines

  1. <doc>
  2.   <assembly>
  3.     <name>Microsoft.DirectX</name>
  4.   </assembly>
  5.   <members>
  6.     <member name="T:Microsoft.DirectX.DirectXException">
  7.       <summary>Root exception class for all DirectX exceptions.</summary>
  8.     </member>
  9.     <member name="F:Microsoft.DirectX.DirectXException.IsExceptionIgnored">
  10.       <summary>A boolean value to enable or disable DirectX exceptions.</summary>
  11.     </member>
  12.     <member name="M:Microsoft.DirectX.DirectXException.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
  13.       <summary>Initializes a new instance of the object.</summary>
  14.       <param name="info" />
  15.       <param name="context" />
  16.     </member>
  17.     <member name="M:Microsoft.DirectX.DirectXException.#ctor(System.String,System.Exception)">
  18.       <summary>Initializes a new instance of the object.</summary>
  19.       <param name="message" />
  20.       <param name="inner" />
  21.     </member>
  22.     <member name="M:Microsoft.DirectX.DirectXException.#ctor(System.String)">
  23.       <summary>Initializes a new instance of the object.</summary>
  24.       <param name="message" />
  25.     </member>
  26.     <member name="M:Microsoft.DirectX.DirectXException.#ctor">
  27.       <summary>Initializes a new instance of the object.</summary>
  28.     </member>
  29.     <member name="M:Microsoft.DirectX.DirectXException.EnableExceptions">
  30.       <summary>Turn on DirectX exception throwing.</summary>
  31.       <returns />
  32.     </member>
  33.     <member name="M:Microsoft.DirectX.DirectXException.GetExceptionFromResultInternal(System.Int32)">
  34.       <summary />
  35.       <param name="resultCode" />
  36.       <returns />
  37.     </member>
  38.     <member name="M:Microsoft.DirectX.DirectXException.IgnoreExceptions">
  39.       <summary>Disable throwing DirectX exceptions</summary>
  40.       <returns />
  41.     </member>
  42.     <member name="M:Microsoft.DirectX.DirectXException.ToString">
  43.       <summary>Obtains the String representation of this instance.</summary>
  44.       <returns />
  45.     </member>
  46.     <member name="P:Microsoft.DirectX.DirectXException.ErrorCode">
  47.       <summary>The integer value result code</summary>
  48.     </member>
  49.     <member name="P:Microsoft.DirectX.DirectXException.ErrorString">
  50.       <summary>The DirectX specific error string.</summary>
  51.     </member>
  52.     <member name="T:Microsoft.DirectX.DXHelp">
  53.       <summary>Miscellaneous helper functions for Managed DirectX</summary>
  54.     </member>
  55.     <member name="M:Microsoft.DirectX.DXHelp.CopyObjectDataToPointer(System.Object,System.IntPtr)">
  56.       <summary>Copies an object.</summary>
  57.       <param name="objectData" />
  58.       <param name="pointerData" />
  59.       <returns />
  60.     </member>
  61.     <member name="M:Microsoft.DirectX.DXHelp.CopyPointerDataToObject(System.Object@,System.IntPtr)">
  62.       <summary>Copies an object.</summary>
  63.       <param name="objectData" />
  64.       <param name="pointerData" />
  65.       <returns />
  66.     </member>
  67.     <member name="M:Microsoft.DirectX.DXHelp.GetObjectSize(System.Object)">
  68.       <summary>Returns an objects size.</summary>
  69.       <param name="objectSize" />
  70.       <returns />
  71.     </member>
  72.     <member name="M:Microsoft.DirectX.DXHelp.GetTypeSize(System.Type)">
  73.       <summary>Returns a type size.</summary>
  74.       <param name="typeSize" />
  75.       <returns />
  76.     </member>
  77.     <member name="T:Microsoft.DirectX.MatrixStack">
  78.       <summary>Applications use the methods of the MatrixStack object to manipulate a matrix stack</summary>
  79.     </member>
  80.     <member name="E:Microsoft.DirectX.MatrixStack.Disposing">
  81.       <summary>Adds an event handler to listen to the Disposing event on the object.</summary>
  82.     </member>
  83.     <member name="M:Microsoft.DirectX.MatrixStack.#ctor">
  84.       <summary>Initializes a new instance of the object.</summary>
  85.     </member>
  86.     <member name="M:Microsoft.DirectX.MatrixStack.Dispose">
  87.       <summary>Immediately releases the unmanaged resources used by the object.</summary>
  88.       <returns />
  89.     </member>
  90.     <member name="M:Microsoft.DirectX.MatrixStack.Finalize">
  91.       <summary>Forces an object to free resources before the object is destroyed by the Garbage Collector.</summary>
  92.       <returns />
  93.     </member>
  94.     <member name="M:Microsoft.DirectX.MatrixStack.LoadIdentity">
  95.       <summary>Loads identity in the current matrix.</summary>
  96.       <returns />
  97.     </member>
  98.     <member name="M:Microsoft.DirectX.MatrixStack.LoadMatrix(Microsoft.DirectX.Matrix)">
  99.       <summary>Loads the given matrix into the current matrix.</summary>
  100.       <param name="value" />
  101.       <returns />
  102.     </member>
  103.     <member name="M:Microsoft.DirectX.MatrixStack.MultiplyMatrix(Microsoft.DirectX.Matrix)">
  104.       <summary>Determines the product of the current matrix and the given matrix.</summary>
  105.       <param name="value" />
  106.       <returns />
  107.     </member>
  108.     <member name="M:Microsoft.DirectX.MatrixStack.MultiplyMatrixLocal(Microsoft.DirectX.Matrix)">
  109.       <summary>Determines the product of the given matrix and the current matrix.</summary>
  110.       <param name="value" />
  111.       <returns />
  112.     </member>
  113.     <member name="M:Microsoft.DirectX.MatrixStack.Pop">
  114.       <summary>Removes the current matrix from the top of the stack.</summary>
  115.       <returns />
  116.     </member>
  117.     <member name="M:Microsoft.DirectX.MatrixStack.Push">
  118.       <summary>Adds a matrix to the stack.</summary>
  119.       <returns />
  120.     </member>
  121.     <member name="M:Microsoft.DirectX.MatrixStack.raise_Disposing(System.Object,System.EventArgs)">
  122.       <summary />
  123.       <param name="i1" />
  124.       <param name="i2" />
  125.       <returns />
  126.     </member>
  127.     <member name="M:Microsoft.DirectX.MatrixStack.RotateAxis(Microsoft.DirectX.Vector3,System.Single)">
  128.       <summary>Determines the product of the current matrix and the computed rotation matrix.</summary>
  129.       <param name="axisRotation" />
  130.       <param name="angle" />
  131.       <returns />
  132.     </member>
  133.     <member name="M:Microsoft.DirectX.MatrixStack.RotateAxisLocal(Microsoft.DirectX.Vector3,System.Single)">
  134.       <summary>Determines the product of the computed rotation matrix and the current matrix.</summary>
  135.       <param name="axisRotation" />
  136.       <param name="angle" />
  137.       <returns />
  138.     </member>
  139.     <member name="M:Microsoft.DirectX.MatrixStack.RotateYawPitchRoll(System.Single,System.Single,System.Single)">
  140.       <summary>Determines the product of the current matrix and the computed rotation matrix (composed of a given yaw, pitch, and roll).</summary>
  141.       <param name="yaw" />
  142.       <param name="pitch" />
  143.       <param name="roll" />
  144.       <returns />
  145.     </member>
  146.     <member name="M:Microsoft.DirectX.MatrixStack.RotateYawPitchRollLocal(System.Single,System.Single,System.Single)">
  147.       <summary>Determines the product of the computed rotation matrix (composed of a given yaw, pitch, and roll) and the current matrix.</summary>
  148.       <param name="yaw" />
  149.       <param name="pitch" />
  150.       <param name="roll" />
  151.       <returns />
  152.     </member>
  153.     <member name="M:Microsoft.DirectX.MatrixStack.Scale(Microsoft.DirectX.Vector3)">
  154.       <summary>Determines the product of the current matrix and the computed scale matrix composed from the given point (x, y, and z).</summary>
  155.       <param name="scale" />
  156.       <returns />
  157.     </member>
  158.     <member name="M:Microsoft.DirectX.MatrixStack.Scale(System.Single,System.Single,System.Single)">
  159.       <summary>Determines the product of the current matrix and the computed scale matrix composed from the given point (x, y, and z).</summary>
  160.       <param name="x" />
  161.       <param name="y" />
  162.       <param name="z" />
  163.       <returns />
  164.     </member>
  165.     <member name="M:Microsoft.DirectX.MatrixStack.ScaleLocal(Microsoft.DirectX.Vector3)">
  166.       <summary>Determines the product of the computed scale matrix composed from the given point (x, y, and z) and the current matrix.</summary>
  167.       <param name="scale" />
  168.       <returns />
  169.     </member>
  170.     <member name="M:Microsoft.DirectX.MatrixStack.ScaleLocal(System.Single,System.Single,System.Single)">
  171.       <summary>Determines the product of the computed scale matrix composed from the given point (x, y, and z) and the current matrix.</summary>
  172.       <param name="x" />
  173.       <param name="y" />
  174.       <param name="z" />
  175.       <returns />
  176.     </member>
  177.     <member name="M:Microsoft.DirectX.MatrixStack.Translate(Microsoft.DirectX.Vector3)">
  178.       <summary>Determines the product of the current matrix and the computed translation matrix determined by the given factors (x, y, and z).</summary>
  179.       <param name="trans" />
  180.       <returns />
  181.     </member>
  182.     <member name="M:Microsoft.DirectX.MatrixStack.Translate(System.Single,System.Single,System.Single)">
  183.       <summary>Determines the product of the current matrix and the computed translation matrix determined by the given factors (x, y, and z).</summary>
  184.       <param name="x" />
  185.       <param name="y" />
  186.       <param name="z" />
  187.       <returns />
  188.     </member>
  189.     <member name="M:Microsoft.DirectX.MatrixStack.TranslateLocal(Microsoft.DirectX.Vector3)">
  190.       <summary>Determines the product of the computed translation matrix determined by the given factors (x, y, and z) and the current matrix.</summary>
  191.       <param name="trans" />
  192.       <returns />
  193.     </member>
  194.     <member name="M:Microsoft.DirectX.MatrixStack.TranslateLocal(System.Single,System.Single,System.Single)">
  195.       <summary>Determines the product of the computed translation matrix determined by the given factors (x, y, and z) and the current matrix.</summary>
  196.       <param name="x" />
  197.       <param name="y" />
  198.       <param name="z" />
  199.       <returns />
  200.     </member>
  201.     <member name="P:Microsoft.DirectX.MatrixStack.Disposed">
  202.       <summary>true if the object is disposed; otherwise, false</summary>
  203.     </member>
  204.     <member name="P:Microsoft.DirectX.MatrixStack.Top">
  205.       <summary>Retrieves the current matrix at the top of the stack.</summary>
  206.     </member>
  207.     <member name="T:Microsoft.DirectX.Matrix">
  208.       <summary>Describes a matrix.</summary>
  209.     </member>
  210.     <member name="F:Microsoft.DirectX.Matrix.M11">
  211.       <summary />
  212.     </member>
  213.     <member name="F:Microsoft.DirectX.Matrix.M12">
  214.       <summary />
  215.     </member>
  216.     <member name="F:Microsoft.DirectX.Matrix.M13">
  217.       <summary />
  218.     </member>
  219.     <member name="F:Microsoft.DirectX.Matrix.M14">
  220.       <summary />
  221.     </member>
  222.     <member name="F:Microsoft.DirectX.Matrix.M21">
  223.       <summary />
  224.     </member>
  225.     <member name="F:Microsoft.DirectX.Matrix.M22">
  226.       <summary />
  227.     </member>
  228.     <member name="F:Microsoft.DirectX.Matrix.M23">
  229.       <summary />
  230.     </member>
  231.     <member name="F:Microsoft.DirectX.Matrix.M24">
  232.       <summary />
  233.     </member>
  234.     <member name="F:Microsoft.DirectX.Matrix.M31">
  235.       <summary />
  236.     </member>
  237.     <member name="F:Microsoft.DirectX.Matrix.M32">
  238.       <summary />
  239.     </member>
  240.     <member name="F:Microsoft.DirectX.Matrix.M33">
  241.       <summary />
  242.     </member>
  243.     <member name="F:Microsoft.DirectX.Matrix.M34">
  244.       <summary />
  245.     </member>
  246.     <member name="F:Microsoft.DirectX.Matrix.M41">
  247.       <summary />
  248.     </member>
  249.     <member name="F:Microsoft.DirectX.Matrix.M42">
  250.       <summary />
  251.     </member>
  252.     <member name="F:Microsoft.DirectX.Matrix.M43">
  253.       <summary />
  254.     </member>
  255.     <member name="F:Microsoft.DirectX.Matrix.M44">
  256.       <summary />
  257.     </member>
  258.     <member name="M:Microsoft.DirectX.Matrix.Add(Microsoft.DirectX.Matrix,Microsoft.DirectX.Matrix)">
  259.       <summary>Adds two matrices</summary>
  260.       <param name="left" />
  261.       <param name="right" />
  262.       <returns />
  263.     </member>
  264.     <member name="M:Microsoft.DirectX.Matrix.AffineTransformation(System.Single,Microsoft.DirectX.Vector3,Microsoft.DirectX.Quaternion,Microsoft.DirectX.Vector3)">
  265.       <summary>Builds an affine transformation matrix.</summary>
  266.       <param name="scaling" />
  267.       <param name="rotationCenter" />
  268.       <param name="rotation" />
  269.       <param name="translation" />
  270.       <returns />
  271.     </member>
  272.     <member name="M:Microsoft.DirectX.Matrix.AffineTransformation2D(System.Single,Microsoft.DirectX.Vector2,System.Single,Microsoft.DirectX.Vector2)">
  273.       <summary />
  274.       <param name="scaling" />
  275.       <param name="rotationCenter" />
  276.       <param name="rotation" />
  277.       <param name="translation" />
  278.       <returns />
  279.     </member>
  280.     <member name="M:Microsoft.DirectX.Matrix.#ctor">
  281.       <summary>Initializes a new instance of the object.</summary>
  282.     </member>
  283.     <member name="M:Microsoft.DirectX.Matrix.Equals(System.Object)">
  284.       <summary>Returns a value indicating whether this instance is equal to a specified object.</summary>
  285.       <param name="compare" />
  286.       <returns />
  287.     </member>
  288.     <member name="M:Microsoft.DirectX.Matrix.GetHashCode">
  289.       <summary>Returns the hash code for this instance.</summary>
  290.       <returns />
  291.     </member>
  292.     <member name="M:Microsoft.DirectX.Matrix.Invert">
  293.       <summary>Calculates the inverse of a matrix.</summary>
  294.       <returns />
  295.     </member>
  296.     <member name="M:Microsoft.DirectX.Matrix.Invert(Microsoft.DirectX.Matrix)">
  297.       <summary>Calculates the inverse of a matrix.</summary>
  298.       <param name="source" />
  299.       <returns />
  300.     </member>
  301.     <member name="M:Microsoft.DirectX.Matrix.Invert(System.Single@,Microsoft.DirectX.Matrix)">
  302.       <summary>Calculates the inverse of a matrix.</summary>
  303.       <param name="determinant" />
  304.       <param name="source" />
  305.       <returns />
  306.     </member>
  307.     <member name="M:Microsoft.DirectX.Matrix.LookAtLH(Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3)">
  308.       <summary>Builds a left-handed, look-at matrix.</summary>
  309.       <param name="cameraPosition" />
  310.       <param name="cameraTarget" />
  311.       <param name="cameraUpVector" />
  312.       <returns />
  313.     </member>
  314.     <member name="M:Microsoft.DirectX.Matrix.LookAtRH(Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3)">
  315.       <summary>Builds a right-handed, look-at matrix.</summary>
  316.       <param name="cameraPosition" />
  317.       <param name="cameraTarget" />
  318.       <param name="cameraUpVector" />
  319.       <returns />
  320.     </member>
  321.     <member name="M:Microsoft.DirectX.Matrix.Multiply(Microsoft.DirectX.Matrix)">
  322.       <summary>Determines the product of two matrices.</summary>
  323.       <param name="source" />
  324.       <returns />
  325.     </member>
  326.     <member name="M:Microsoft.DirectX.Matrix.Multiply(Microsoft.DirectX.Matrix,Microsoft.DirectX.Matrix)">
  327.       <summary>Determines the product of two matrices.</summary>
  328.       <param name="left" />
  329.       <param name="right" />
  330.       <returns />
  331.     </member>
  332.     <member name="M:Microsoft.DirectX.Matrix.MultiplyTranspose(Microsoft.DirectX.Matrix)">
  333.       <summary>Determines the product of two matrices, followed by a transpose.</summary>
  334.       <param name="source" />
  335.       <returns />
  336.     </member>
  337.     <member name="M:Microsoft.DirectX.Matrix.MultiplyTranspose(Microsoft.DirectX.Matrix,Microsoft.DirectX.Matrix)">
  338.       <summary>Determines the product of two matrices, followed by a transpose.</summary>
  339.       <param name="left" />
  340.       <param name="right" />
  341.       <returns />
  342.     </member>
  343.     <member name="M:Microsoft.DirectX.Matrix.op_Addition(Microsoft.DirectX.Matrix,Microsoft.DirectX.Matrix)">
  344.       <summary />
  345.       <param name="left" />
  346.       <param name="right" />
  347.       <returns />
  348.     </member>
  349.     <member name="M:Microsoft.DirectX.Matrix.op_Equality(Microsoft.DirectX.Matrix,Microsoft.DirectX.Matrix)">
  350.       <summary />
  351.       <param name="left" />
  352.       <param name="right" />
  353.       <returns />
  354.     </member>
  355.     <member name="M:Microsoft.DirectX.Matrix.op_Inequality(Microsoft.DirectX.Matrix,Microsoft.DirectX.Matrix)">
  356.       <summary />
  357.       <param name="left" />
  358.       <param name="right" />
  359.       <returns />
  360.     </member>
  361.     <member name="M:Microsoft.DirectX.Matrix.op_Multiply(Microsoft.DirectX.Matrix,Microsoft.DirectX.Matrix)">
  362.       <summary />
  363.       <param name="left" />
  364.       <param name="right" />
  365.       <returns />
  366.     </member>
  367.     <member name="M:Microsoft.DirectX.Matrix.op_Subtraction(Microsoft.DirectX.Matrix,Microsoft.DirectX.Matrix)">
  368.       <summary />
  369.       <param name="left" />
  370.       <param name="right" />
  371.       <returns />
  372.     </member>
  373.     <member name="M:Microsoft.DirectX.Matrix.OrthoLH(System.Single,System.Single,System.Single,System.Single)">
  374.       <summary>Builds a left-handed orthogonal projection matrix.</summary>
  375.       <param name="width" />
  376.       <param name="height" />
  377.       <param name="znearPlane" />
  378.       <param name="zfarPlane" />
  379.       <returns />
  380.     </member>
  381.     <member name="M:Microsoft.DirectX.Matrix.OrthoOffCenterLH(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
  382.       <summary>Builds a customized, left-handed orthogonal projection matrix.</summary>
  383.       <param name="left" />
  384.       <param name="right" />
  385.       <param name="bottom" />
  386.       <param name="top" />
  387.       <param name="znearPlane" />
  388.       <param name="zfarPlane" />
  389.       <returns />
  390.     </member>
  391.     <member name="M:Microsoft.DirectX.Matrix.OrthoOffCenterRH(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
  392.       <summary>Builds a customized, right-handed orthogonal projection matrix.</summary>
  393.       <param name="left" />
  394.       <param name="right" />
  395.       <param name="bottom" />
  396.       <param name="top" />
  397.       <param name="znearPlane" />
  398.       <param name="zfarPlane" />
  399.       <returns />
  400.     </member>
  401.     <member name="M:Microsoft.DirectX.Matrix.OrthoRH(System.Single,System.Single,System.Single,System.Single)">
  402.       <summary>Builds a right-handed orthogonal projection matrix.</summary>
  403.       <param name="width" />
  404.       <param name="height" />
  405.       <param name="znearPlane" />
  406.       <param name="zfarPlane" />
  407.       <returns />
  408.     </member>
  409.     <member name="M:Microsoft.DirectX.Matrix.PerspectiveFovLH(System.Single,System.Single,System.Single,System.Single)">
  410.       <summary>Builds a left-handed perspective projection matrix based on a field of view (FOV).</summary>
  411.       <param name="fieldOfViewY" />
  412.       <param name="aspectRatio" />
  413.       <param name="znearPlane" />
  414.       <param name="zfarPlane" />
  415.       <returns />
  416.     </member>
  417.     <member name="M:Microsoft.DirectX.Matrix.PerspectiveFovRH(System.Single,System.Single,System.Single,System.Single)">
  418.       <summary>Builds a right-handed perspective projection matrix based on a field of view (FOV).</summary>
  419.       <param name="fieldOfViewY" />
  420.       <param name="aspectRatio" />
  421.       <param name="znearPlane" />
  422.       <param name="zfarPlane" />
  423.       <returns />
  424.     </member>
  425.     <member name="M:Microsoft.DirectX.Matrix.PerspectiveLH(System.Single,System.Single,System.Single,System.Single)">
  426.       <summary>Builds a left-handed perspective projection matrix</summary>
  427.       <param name="width" />
  428.       <param name="height" />
  429.       <param name="znearPlane" />
  430.       <param name="zfarPlane" />
  431.       <returns />
  432.     </member>
  433.     <member name="M:Microsoft.DirectX.Matrix.PerspectiveOffCenterLH(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
  434.       <summary>Builds a customized, left-handed perspective projection matrix.</summary>
  435.       <param name="left" />
  436.       <param name="right" />
  437.       <param name="bottom" />
  438.       <param name="top" />
  439.       <param name="znearPlane" />
  440.       <param name="zfarPlane" />
  441.       <returns />
  442.     </member>
  443.     <member name="M:Microsoft.DirectX.Matrix.PerspectiveOffCenterRH(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
  444.       <summary>Builds a customized, right-handed perspective projection matrix.</summary>
  445.       <param name="left" />
  446.       <param name="right" />
  447.       <param name="bottom" />
  448.       <param name="top" />
  449.       <param name="znearPlane" />
  450.       <param name="zfarPlane" />
  451.       <returns />
  452.     </member>
  453.     <member name="M:Microsoft.DirectX.Matrix.PerspectiveRH(System.Single,System.Single,System.Single,System.Single)">
  454.       <summary>Builds a right-handed perspective projection matrix.</summary>
  455.       <param name="width" />
  456.       <param name="height" />
  457.       <param name="znearPlane" />
  458.       <param name="zfarPlane" />
  459.       <returns />
  460.     </member>
  461.     <member name="M:Microsoft.DirectX.Matrix.Reflect(Microsoft.DirectX.Plane)">
  462.       <summary>Builds a matrix that reflects the coordinate system about a plane.</summary>
  463.       <param name="plane" />
  464.       <returns />
  465.     </member>
  466.     <member name="M:Microsoft.DirectX.Matrix.RotateAxis(Microsoft.DirectX.Vector3,System.Single)">
  467.       <summary>Builds a matrix that rotates around an arbitrary axis.</summary>
  468.       <param name="axisRotation" />
  469.       <param name="angle" />
  470.       <returns />
  471.     </member>
  472.     <member name="M:Microsoft.DirectX.Matrix.RotateQuaternion(Microsoft.DirectX.Quaternion)">
  473.       <summary>Builds a matrix from a quaternion.</summary>
  474.       <param name="quat" />
  475.       <returns />
  476.     </member>
  477.     <member name="M:Microsoft.DirectX.Matrix.RotateX(System.Single)">
  478.       <summary>Builds a matrix that rotates around the x-axis.</summary>
  479.       <param name="angle" />
  480.       <returns />
  481.     </member>
  482.     <member name="M:Microsoft.DirectX.Matrix.RotateY(System.Single)">
  483.       <summary>Builds a matrix that rotates around the y-axis.</summary>
  484.       <param name="angle" />
  485.       <returns />
  486.     </member>
  487.     <member name="M:Microsoft.DirectX.Matrix.RotateYawPitchRoll(System.Single,System.Single,System.Single)">
  488.       <summary>Builds a matrix with a specified yaw, pitch, and roll.</summary>
  489.       <param name="yaw" />
  490.       <param name="pitch" />
  491.       <param name="roll" />
  492.       <returns />
  493.     </member>
  494.     <member name="M:Microsoft.DirectX.Matrix.RotateZ(System.Single)">
  495.       <summary>Builds a matrix that rotates around the z-axis.</summary>
  496.       <param name="angle" />
  497.       <returns />
  498.     </member>
  499.     <member name="M:Microsoft.DirectX.Matrix.RotationAxis(Microsoft.DirectX.Vector3,System.Single)">
  500.       <summary>Builds a matrix that rotates around an arbitrary axis. The input rotation angle is in radians.</summary>
  501.       <param name="axisRotation" />
  502.       <param name="angle" />
  503.       <returns />
  504.     </member>
  505.     <member name="M:Microsoft.DirectX.Matrix.RotationQuaternion(Microsoft.DirectX.Quaternion)">
  506.       <summary>Builds a matrix from a quaternion.</summary>
  507.       <param name="quat" />
  508.       <returns />
  509.     </member>
  510.     <member name="M:Microsoft.DirectX.Matrix.RotationX(System.Single)">
  511.       <summary>Builds a matrix that rotates around the x-axis. The input rotation angle is in radians.</summary>
  512.       <param name="angle" />
  513.       <returns />
  514.     </member>
  515.     <member name="M:Microsoft.DirectX.Matrix.RotationY(System.Single)">
  516.       <summary>Builds a matrix that rotates around the y-axis. The input rotation angle is in radians.</summary>
  517.       <param name="angle" />
  518.       <returns />
  519.     </member>
  520.     <member name="M:Microsoft.DirectX.Matrix.RotationYawPitchRoll(System.Single,System.Single,System.Single)">
  521.       <summary>Builds a matrix with a specified yaw, pitch, and roll. The input rotation angles are in radians.</summary>
  522.       <param name="yaw" />
  523.       <param name="pitch" />
  524.       <param name="roll" />
  525.       <returns />
  526.     </member>
  527.     <member name="M:Microsoft.DirectX.Matrix.RotationZ(System.Single)">
  528.       <summary>Builds a matrix that rotates around the z-axis. The input rotation angle is in radians.</summary>
  529.       <param name="angle" />
  530.       <returns />
  531.     </member>
  532.     <member name="M:Microsoft.DirectX.Matrix.Scale(Microsoft.DirectX.Vector3)">
  533.       <summary>Builds a matrix that scales along the x-, y-, and z-axes.</summary>
  534.       <param name="v" />
  535.       <returns />
  536.     </member>
  537.     <member name="M:Microsoft.DirectX.Matrix.Scale(System.Single,System.Single,System.Single)">
  538.       <summary>Builds a matrix that scales along the x-, y-, and z-axes.</summary>
  539.       <param name="x" />
  540.       <param name="y" />
  541.       <param name="z" />
  542.       <returns />
  543.     </member>
  544.     <member name="M:Microsoft.DirectX.Matrix.Scaling(Microsoft.DirectX.Vector3)">
  545.       <summary>Builds a matrix that scales along the x-, y-, and z-axes.</summary>
  546.       <param name="v" />
  547.       <returns />
  548.     </member>
  549.     <member name="M:Microsoft.DirectX.Matrix.Scaling(System.Single,System.Single,System.Single)">
  550.       <summary>Builds a matrix that scales along the x-, y-, and z-axes.</summary>
  551.       <param name="x" />
  552.       <param name="y" />
  553.       <param name="z" />
  554.       <returns />
  555.     </member>
  556.     <member name="M:Microsoft.DirectX.Matrix.Shadow(Microsoft.DirectX.Vector4,Microsoft.DirectX.Plane)">
  557.       <summary>Builds a matrix that flattens geometry into a plane.</summary>
  558.       <param name="light" />
  559.       <param name="plane" />
  560.       <returns />
  561.     </member>
  562.     <member name="M:Microsoft.DirectX.Matrix.Subtract(Microsoft.DirectX.Matrix,Microsoft.DirectX.Matrix)">
  563.       <summary>Subtracts two matrices</summary>
  564.       <param name="left" />
  565.       <param name="right" />
  566.       <returns />
  567.     </member>
  568.     <member name="M:Microsoft.DirectX.Matrix.ToString">
  569.       <summary>Obtains the String representation of this instance.</summary>
  570.       <returns />
  571.     </member>
  572.     <member name="M:Microsoft.DirectX.Matrix.Transform(Microsoft.DirectX.Vector3,Microsoft.DirectX.Quaternion,Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3,Microsoft.DirectX.Quaternion,Microsoft.DirectX.Vector3)">
  573.       <summary>Builds a transformation matrix.</summary>
  574.       <param name="scalingCenter" />
  575.       <param name="scalingRotation" />
  576.       <param name="scalingFactor" />
  577.       <param name="rotationCenter" />
  578.       <param name="rotation" />
  579.       <param name="translation" />
  580.       <returns />
  581.     </member>
  582.     <member name="M:Microsoft.DirectX.Matrix.Transformation(Microsoft.DirectX.Vector3,Microsoft.DirectX.Quaternion,Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3,Microsoft.DirectX.Quaternion,Microsoft.DirectX.Vector3)">
  583.       <summary>Builds a transformation matrix.</summary>
  584.       <param name="scalingCenter" />
  585.       <param name="scalingRotation" />
  586.       <param name="scalingFactor" />
  587.       <param name="rotationCenter" />
  588.       <param name="rotation" />
  589.       <param name="translation" />
  590.       <returns />
  591.     </member>
  592.     <member name="M:Microsoft.DirectX.Matrix.Transformation2D(Microsoft.DirectX.Vector2,System.Single,Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2,System.Single,Microsoft.DirectX.Vector2)">
  593.       <summary />
  594.       <param name="scalingCenter" />
  595.       <param name="scalingRotation" />
  596.       <param name="scaling" />
  597.       <param name="rotationCenter" />
  598.       <param name="rotation" />
  599.       <param name="translation" />
  600.       <returns />
  601.     </member>
  602.     <member name="M:Microsoft.DirectX.Matrix.Translate(Microsoft.DirectX.Vector3)">
  603.       <summary>Builds a matrix using the specified offsets.</summary>
  604.       <param name="v" />
  605.       <returns />
  606.     </member>
  607.     <member name="M:Microsoft.DirectX.Matrix.Translate(System.Single,System.Single,System.Single)">
  608.       <summary>Builds a matrix using the specified offsets.</summary>
  609.       <param name="x" />
  610.       <param name="y" />
  611.       <param name="z" />
  612.       <returns />
  613.     </member>
  614.     <member name="M:Microsoft.DirectX.Matrix.Translation(Microsoft.DirectX.Vector3)">
  615.       <summary>Builds a matrix using the specified offsets.</summary>
  616.       <param name="v" />
  617.       <returns />
  618.     </member>
  619.     <member name="M:Microsoft.DirectX.Matrix.Translation(System.Single,System.Single,System.Single)">
  620.       <summary>Builds a matrix using the specified offsets.</summary>
  621.       <param name="x" />
  622.       <param name="y" />
  623.       <param name="z" />
  624.       <returns />
  625.     </member>
  626.     <member name="M:Microsoft.DirectX.Matrix.Transpose(Microsoft.DirectX.Matrix)">
  627.       <summary>Returns the matrix transpose of a matrix.</summary>
  628.       <param name="source" />
  629.       <returns />
  630.     </member>
  631.     <member name="P:Microsoft.DirectX.Matrix.Determinant">
  632.       <summary>Returns the determinant of a matrix.</summary>
  633.     </member>
  634.     <member name="P:Microsoft.DirectX.Matrix.Identity">
  635.       <summary>The identity matrix</summary>
  636.     </member>
  637.     <member name="P:Microsoft.DirectX.Matrix.Zero">
  638.       <summary>An empty matrix</summary>
  639.     </member>
  640.     <member name="T:Microsoft.DirectX.Plane">
  641.       <summary>Describes a plane.</summary>
  642.     </member>
  643.     <member name="F:Microsoft.DirectX.Plane.A">
  644.       <summary>The a coefficient of the clipping plane in the general plane equation.</summary>
  645.     </member>
  646.     <member name="F:Microsoft.DirectX.Plane.B">
  647.       <summary>The b coefficient of the clipping plane in the general plane equation.</summary>
  648.     </member>
  649.     <member name="F:Microsoft.DirectX.Plane.C">
  650.       <summary>The c coefficient of the clipping plane in the general plane equation.</summary>
  651.     </member>
  652.     <member name="F:Microsoft.DirectX.Plane.D">
  653.       <summary>The d coefficient of the clipping plane in the general plane equation.</summary>
  654.     </member>
  655.     <member name="M:Microsoft.DirectX.Plane.#ctor">
  656.       <summary>Initializes a new instance of the object.</summary>
  657.     </member>
  658.     <member name="M:Microsoft.DirectX.Plane.#ctor(System.Single,System.Single,System.Single,System.Single)">
  659.       <summary>Initializes a new instance of the object.</summary>
  660.       <param name="valuePointA" />
  661.       <param name="valuePointB" />
  662.       <param name="valuePointC" />
  663.       <param name="valuePointD" />
  664.     </member>
  665.     <member name="M:Microsoft.DirectX.Plane.Dot(Microsoft.DirectX.Vector3)">
  666.       <summary>Computes the dot-product of a plane and a 4-D vector.</summary>
  667.       <param name="v" />
  668.       <returns />
  669.     </member>
  670.     <member name="M:Microsoft.DirectX.Plane.Dot(Microsoft.DirectX.Vector4)">
  671.       <summary>Computes the dot-product of a plane and a 4-D vector.</summary>
  672.       <param name="v" />
  673.       <returns />
  674.     </member>
  675.     <member name="M:Microsoft.DirectX.Plane.DotNormal(Microsoft.DirectX.Plane,Microsoft.DirectX.Vector3)">
  676.       <summary>Computes the dot-product of a plane and a 3-D vector. The w parameter of the vector is assumed to be 0.</summary>
  677.       <param name="p" />
  678.       <param name="v" />
  679.       <returns />
  680.     </member>
  681.     <member name="M:Microsoft.DirectX.Plane.Equals(System.Object)">
  682.       <summary>Returns a value indicating whether this instance is equal to a specified object.</summary>
  683.       <param name="compare" />
  684.       <returns />
  685.     </member>
  686.     <member name="M:Microsoft.DirectX.Plane.FromPointNormal(Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3)">
  687.       <summary>Constructs a plane from a point and a normal.</summary>
  688.       <param name="point" />
  689.       <param name="normal" />
  690.       <returns />
  691.     </member>
  692.     <member name="M:Microsoft.DirectX.Plane.FromPoints(Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3)">
  693.       <summary>Constructs a plane from three points.</summary>
  694.       <param name="p1" />
  695.       <param name="p2" />
  696.       <param name="p3" />
  697.       <returns />
  698.     </member>
  699.     <member name="M:Microsoft.DirectX.Plane.GetHashCode">
  700.       <summary>Returns the hash code for this instance.</summary>
  701.       <returns />
  702.     </member>
  703.     <member name="M:Microsoft.DirectX.Plane.IntersectLine(Microsoft.DirectX.Plane,Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3)">
  704.       <summary>Finds the intersection between a plane and a line.</summary>
  705.       <param name="p" />
  706.       <param name="v1" />
  707.       <param name="v2" />
  708.       <returns />
  709.     </member>
  710.     <member name="M:Microsoft.DirectX.Plane.Normalize">
  711.       <summary>Returns the normal of a plane.</summary>
  712.       <returns />
  713.     </member>
  714.     <member name="M:Microsoft.DirectX.Plane.Normalize(Microsoft.DirectX.Plane)">
  715.       <summary>Returns the normal of a plane.</summary>
  716.       <param name="p" />
  717.       <returns />
  718.     </member>
  719.     <member name="M:Microsoft.DirectX.Plane.op_Equality(Microsoft.DirectX.Plane,Microsoft.DirectX.Plane)">
  720.       <summary />
  721.       <param name="left" />
  722.       <param name="right" />
  723.       <returns />
  724.     </member>
  725.     <member name="M:Microsoft.DirectX.Plane.op_Inequality(Microsoft.DirectX.Plane,Microsoft.DirectX.Plane)">
  726.       <summary />
  727.       <param name="left" />
  728.       <param name="right" />
  729.       <returns />
  730.     </member>
  731.     <member name="M:Microsoft.DirectX.Plane.Scale(System.Single)">
  732.       <summary />
  733.       <param name="s" />
  734.       <returns />
  735.     </member>
  736.     <member name="M:Microsoft.DirectX.Plane.Scale(Microsoft.DirectX.Plane,System.Single)">
  737.       <summary />
  738.       <param name="p" />
  739.       <param name="s" />
  740.       <returns />
  741.     </member>
  742.     <member name="M:Microsoft.DirectX.Plane.ToString">
  743.       <summary>Obtains the String representation of this instance.</summary>
  744.       <returns />
  745.     </member>
  746.     <member name="M:Microsoft.DirectX.Plane.Transform(Microsoft.DirectX.Matrix)">
  747.       <summary>Transforms a plane by a matrix. The input matrix is the inverse transpose of the actual transformation.</summary>
  748.       <param name="m" />
  749.       <returns />
  750.     </member>
  751.     <member name="M:Microsoft.DirectX.Plane.Transform(Microsoft.DirectX.Plane,Microsoft.DirectX.Matrix)">
  752.       <summary>Transforms a plane by a matrix. The input matrix is the inverse transpose of the actual transformation.</summary>
  753.       <param name="p" />
  754.       <param name="m" />
  755.       <returns />
  756.     </member>
  757.     <member name="P:Microsoft.DirectX.Plane.Empty">
  758.       <summary>An empty plane.</summary>
  759.     </member>
  760.     <member name="T:Microsoft.DirectX.Quaternion">
  761.       <summary>Describes a quaternion.</summary>
  762.     </member>
  763.     <member name="F:Microsoft.DirectX.Quaternion.W">
  764.       <summary>The w component.</summary>
  765.     </member>
  766.     <member name="F:Microsoft.DirectX.Quaternion.X">
  767.       <summary>The x component</summary>
  768.     </member>
  769.     <member name="F:Microsoft.DirectX.Quaternion.Y">
  770.       <summary>The y component.</summary>
  771.     </member>
  772.     <member name="F:Microsoft.DirectX.Quaternion.Z">
  773.       <summary>The z component.</summary>
  774.     </member>
  775.     <member name="M:Microsoft.DirectX.Quaternion.Add(Microsoft.DirectX.Quaternion,Microsoft.DirectX.Quaternion)">
  776.       <summary>Adds two quaternions</summary>
  777.       <param name="m1" />
  778.       <param name="m2" />
  779.       <returns />
  780.     </member>
  781.     <member name="M:Microsoft.DirectX.Quaternion.BaryCentric(Microsoft.DirectX.Quaternion,Microsoft.DirectX.Quaternion,Microsoft.DirectX.Quaternion,System.Single,System.Single)">
  782.       <summary>Returns a quaternion in Barycentric coordinates.</summary>
  783.       <param name="q1" />
  784.       <param name="q2" />
  785.       <param name="q3" />
  786.       <param name="f" />
  787.       <param name="g" />
  788.       <returns />
  789.     </member>
  790.     <member name="M:Microsoft.DirectX.Quaternion.Conjugate(Microsoft.DirectX.Quaternion)">
  791.       <summary>Returns the conjugate of a quaternion.</summary>
  792.       <param name="q" />
  793.       <returns />
  794.     </member>
  795.     <member name="M:Microsoft.DirectX.Quaternion.#ctor">
  796.       <summary>Initializes a new instance of the object.</summary>
  797.     </member>
  798.     <member name="M:Microsoft.DirectX.Quaternion.#ctor(System.Single,System.Single,System.Single,System.Single)">
  799.       <summary>Initializes a new instance of the object.</summary>
  800.       <param name="valueX" />
  801.       <param name="valueY" />
  802.       <param name="valueZ" />
  803.       <param name="valueW" />
  804.     </member>
  805.     <member name="M:Microsoft.DirectX.Quaternion.Dot(Microsoft.DirectX.Quaternion,Microsoft.DirectX.Quaternion)">
  806.       <summary>Returns the dot-product of two quaternions.</summary>
  807.       <param name="v1" />
  808.       <param name="v2" />
  809.       <returns />
  810.     </member>
  811.     <member name="M:Microsoft.DirectX.Quaternion.Equals(System.Object)">
  812.       <summary>Returns a value indicating whether this instance is equal to a specified object.</summary>
  813.       <param name="compare" />
  814.       <returns />
  815.     </member>
  816.     <member name="M:Microsoft.DirectX.Quaternion.Exp">
  817.       <summary>Calculates the exponential.</summary>
  818.       <returns />
  819.     </member>
  820.     <member name="M:Microsoft.DirectX.Quaternion.Exp(Microsoft.DirectX.Quaternion)">
  821.       <summary>Calculates the exponential.</summary>
  822.       <param name="q" />
  823.       <returns />
  824.     </member>
  825.     <member name="M:Microsoft.DirectX.Quaternion.GetHashCode">
  826.       <summary>Returns the hash code for this instance.</summary>
  827.       <returns />
  828.     </member>
  829.     <member name="M:Microsoft.DirectX.Quaternion.Invert">
  830.       <summary>Conjugates and renormalizes a quaternion.</summary>
  831.       <returns />
  832.     </member>
  833.     <member name="M:Microsoft.DirectX.Quaternion.Invert(Microsoft.DirectX.Quaternion)">
  834.       <summary>Conjugates and renormalizes a quaternion.</summary>
  835.       <param name="q" />
  836.       <returns />
  837.     </member>
  838.     <member name="M:Microsoft.DirectX.Quaternion.Length">
  839.       <summary>Returns the length of a quaternion.</summary>
  840.       <returns />
  841.     </member>
  842.     <member name="M:Microsoft.DirectX.Quaternion.Length(Microsoft.DirectX.Quaternion)">
  843.       <summary>Returns the length of a quaternion.</summary>
  844.       <param name="v" />
  845.       <returns />
  846.     </member>
  847.     <member name="M:Microsoft.DirectX.Quaternion.LengthSq">
  848.       <summary>Returns the square of the length of a quaternion.</summary>
  849.       <returns />
  850.     </member>
  851.     <member name="M:Microsoft.DirectX.Quaternion.LengthSq(Microsoft.DirectX.Quaternion)">
  852.       <summary>Returns the square of the length of a quaternion.</summary>
  853.       <param name="v" />
  854.       <returns />
  855.     </member>
  856.     <member name="M:Microsoft.DirectX.Quaternion.Ln">
  857.       <summary>Calculates the natural logarithm.</summary>
  858.       <returns />
  859.     </member>
  860.     <member name="M:Microsoft.DirectX.Quaternion.Ln(Microsoft.DirectX.Quaternion)">
  861.       <summary>Calculates the natural logarithm.</summary>
  862.       <param name="q" />
  863.       <returns />
  864.     </member>
  865.     <member name="M:Microsoft.DirectX.Quaternion.Multiply(Microsoft.DirectX.Quaternion)">
  866.       <summary>Multiplies two quaternions.</summary>
  867.       <param name="q" />
  868.       <returns />
  869.     </member>
  870.     <member name="M:Microsoft.DirectX.Quaternion.Multiply(Microsoft.DirectX.Quaternion,Microsoft.DirectX.Quaternion)">
  871.       <summary>Multiplies two quaternions.</summary>
  872.       <param name="m1" />
  873.       <param name="m2" />
  874.       <returns />
  875.     </member>
  876.     <member name="M:Microsoft.DirectX.Quaternion.Normalize">
  877.       <summary>Returns the normal of a quaternion.</summary>
  878.       <returns />
  879.     </member>
  880.     <member name="M:Microsoft.DirectX.Quaternion.Normalize(Microsoft.DirectX.Quaternion)">
  881.       <summary>Returns the normal of a quaternion.</summary>
  882.       <param name="q" />
  883.       <returns />
  884.     </member>
  885.     <member name="M:Microsoft.DirectX.Quaternion.op_Addition(Microsoft.DirectX.Quaternion,Microsoft.DirectX.Quaternion)">
  886.       <summary />
  887.       <param name="left" />
  888.       <param name="right" />
  889.       <returns />
  890.     </member>
  891.     <member name="M:Microsoft.DirectX.Quaternion.op_Equality(Microsoft.DirectX.Quaternion,Microsoft.DirectX.Quaternion)">
  892.       <summary />
  893.       <param name="left" />
  894.       <param name="right" />
  895.       <returns />
  896.     </member>
  897.     <member name="M:Microsoft.DirectX.Quaternion.op_Inequality(Microsoft.DirectX.Quaternion,Microsoft.DirectX.Quaternion)">
  898.       <summary />
  899.       <param name="left" />
  900.       <param name="right" />
  901.       <returns />
  902.     </member>
  903.     <member name="M:Microsoft.DirectX.Quaternion.op_Multiply(Microsoft.DirectX.Quaternion,Microsoft.DirectX.Quaternion)">
  904.       <summary />
  905.       <param name="left" />
  906.       <param name="right" />
  907.       <returns />
  908.     </member>
  909.     <member name="M:Microsoft.DirectX.Quaternion.op_Subtraction(Microsoft.DirectX.Quaternion,Microsoft.DirectX.Quaternion)">
  910.       <summary />
  911.       <param name="left" />
  912.       <param name="right" />
  913.       <returns />
  914.     </member>
  915.     <member name="M:Microsoft.DirectX.Quaternion.RotateAxis(Microsoft.DirectX.Vector3,System.Single)">
  916.       <summary>Rotates a quaternion about an arbitrary axis.</summary>
  917.       <param name="v" />
  918.       <param name="angle" />
  919.       <returns />
  920.     </member>
  921.     <member name="M:Microsoft.DirectX.Quaternion.RotateMatrix(Microsoft.DirectX.Matrix)">
  922.       <summary>Builds a quaternion from a rotation matrix.</summary>
  923.       <param name="m" />
  924.       <returns />
  925.     </member>
  926.     <member name="M:Microsoft.DirectX.Quaternion.RotateYawPitchRoll(System.Single,System.Single,System.Single)">
  927.       <summary>Builds a quaternion with the given yaw, pitch, and roll.</summary>
  928.       <param name="yaw" />
  929.       <param name="pitch" />
  930.       <param name="roll" />
  931.       <returns />
  932.     </member>
  933.     <member name="M:Microsoft.DirectX.Quaternion.RotationAxis(Microsoft.DirectX.Vector3,System.Single)">
  934.       <summary>Rotates a quaternion about an arbitrary axis.</summary>
  935.       <param name="v" />
  936.       <param name="angle" />
  937.       <returns />
  938.     </member>
  939.     <member name="M:Microsoft.DirectX.Quaternion.RotationMatrix(Microsoft.DirectX.Matrix)">
  940.       <summary>Builds a quaternion from a rotation matrix.</summary>
  941.       <param name="m" />
  942.       <returns />
  943.     </member>
  944.     <member name="M:Microsoft.DirectX.Quaternion.RotationYawPitchRoll(System.Single,System.Single,System.Single)">
  945.       <summary>Builds a quaternion with the given yaw, pitch, and roll.</summary>
  946.       <param name="yaw" />
  947.       <param name="pitch" />
  948.       <param name="roll" />
  949.       <returns />
  950.     </member>
  951.     <member name="M:Microsoft.DirectX.Quaternion.Slerp(Microsoft.DirectX.Quaternion,Microsoft.DirectX.Quaternion,System.Single)">
  952.       <summary>Interpolates between two quaternions, using spherical linear interpolation.</summary>
  953.       <param name="q1" />
  954.       <param name="q2" />
  955.       <param name="t" />
  956.       <returns />
  957.     </member>
  958.     <member name="M:Microsoft.DirectX.Quaternion.Squad(Microsoft.DirectX.Quaternion,Microsoft.DirectX.Quaternion,Microsoft.DirectX.Quaternion,Microsoft.DirectX.Quaternion,System.Single)">
  959.       <summary>Interpolates between quaternions, using spherical quadrangle interpolation.</summary>
  960.       <param name="q1" />
  961.       <param name="a" />
  962.       <param name="b" />
  963.       <param name="c" />
  964.       <param name="t" />
  965.       <returns />
  966.     </member>
  967.     <member name="M:Microsoft.DirectX.Quaternion.SquadSetup(Microsoft.DirectX.Quaternion@,Microsoft.DirectX.Quaternion@,Microsoft.DirectX.Quaternion@,Microsoft.DirectX.Quaternion,Microsoft.DirectX.Quaternion,Microsoft.DirectX.Quaternion,Microsoft.DirectX.Quaternion)">
  968.       <summary>Setup control points for spherical quadrangle interpolation.</summary>
  969.       <param name="outA" />
  970.       <param name="outB" />
  971.       <param name="outC" />
  972.       <param name="q0" />
  973.       <param name="q1" />
  974.       <param name="q2" />
  975.       <param name="q3" />
  976.       <returns />
  977.     </member>
  978.     <member name="M:Microsoft.DirectX.Quaternion.Subtract(Microsoft.DirectX.Quaternion,Microsoft.DirectX.Quaternion)">
  979.       <summary>Subtracts two quaternions.</summary>
  980.       <param name="m1" />
  981.       <param name="m2" />
  982.       <returns />
  983.     </member>
  984.     <member name="M:Microsoft.DirectX.Quaternion.ToAxisAngle(Microsoft.DirectX.Quaternion,Microsoft.DirectX.Vector3@,System.Single@)">
  985.       <summary>Computes a quaternion's axis and angle of rotation.</summary>
  986.       <param name="q" />
  987.       <param name="axis" />
  988.       <param name="angle" />
  989.       <returns />
  990.     </member>
  991.     <member name="M:Microsoft.DirectX.Quaternion.ToString">
  992.       <summary>Obtains the String representation of this instance.</summary>
  993.       <returns />
  994.     </member>
  995.     <member name="P:Microsoft.DirectX.Quaternion.Identity">
  996.       <summary>Returns the identity quaternion.</summary>
  997.     </member>
  998.     <member name="P:Microsoft.DirectX.Quaternion.Zero">
  999.       <summary>An empty quaternion.</summary>
  1000.     </member>
  1001.     <member name="T:Microsoft.DirectX.Single16">
  1002.       <summary />
  1003.     </member>
  1004.     <member name="F:Microsoft.DirectX.Single16.AddtionRounding">
  1005.       <summary />
  1006.     </member>
  1007.     <member name="F:Microsoft.DirectX.Single16.DigitsOfPrecision">
  1008.       <summary />
  1009.     </member>
  1010.     <member name="F:Microsoft.DirectX.Single16.Epsilon">
  1011.       <summary />
  1012.     </member>
  1013.     <member name="F:Microsoft.DirectX.Single16.ExponentRadix">
  1014.       <summary />
  1015.     </member>
  1016.     <member name="F:Microsoft.DirectX.Single16.MantissaBits">
  1017.       <summary />
  1018.     </member>
  1019.     <member name="F:Microsoft.DirectX.Single16.MaxBinaryExponent">
  1020.       <summary />
  1021.     </member>
  1022.     <member name="F:Microsoft.DirectX.Single16.MaxDecimalExponent">
  1023.       <summary />
  1024.     </member>
  1025.     <member name="F:Microsoft.DirectX.Single16.MaxValue">
  1026.       <summary />
  1027.     </member>
  1028.     <member name="F:Microsoft.DirectX.Single16.MinBinaryExponent">
  1029.       <summary />
  1030.     </member>
  1031.     <member name="F:Microsoft.DirectX.Single16.MinDecimalExponent">
  1032.       <summary />
  1033.     </member>
  1034.     <member name="F:Microsoft.DirectX.Single16.MinValue">
  1035.       <summary />
  1036.     </member>
  1037.     <member name="M:Microsoft.DirectX.Single16.#cctor">
  1038.       <summary />
  1039.     </member>
  1040.     <member name="M:Microsoft.DirectX.Single16.#ctor(System.Single)">
  1041.       <summary>Initializes a new instance of the object.</summary>
  1042.       <param name="value" />
  1043.     </member>
  1044.     <member name="M:Microsoft.DirectX.Single16.Equals(System.Object)">
  1045.       <summary>Returns a value indicating whether this instance is equal to a specified object.</summary>
  1046.       <param name="compare" />
  1047.       <returns />
  1048.     </member>
  1049.     <member name="M:Microsoft.DirectX.Single16.GetHashCode">
  1050.       <summary>Returns the hash code for this instance.</summary>
  1051.       <returns />
  1052.     </member>
  1053.     <member name="M:Microsoft.DirectX.Single16.op_Equality(Microsoft.DirectX.Single16,Microsoft.DirectX.Single16)">
  1054.       <summary />
  1055.       <param name="left" />
  1056.       <param name="right" />
  1057.       <returns />
  1058.     </member>
  1059.     <member name="M:Microsoft.DirectX.Single16.op_Inequality(Microsoft.DirectX.Single16,Microsoft.DirectX.Single16)">
  1060.       <summary />
  1061.       <param name="left" />
  1062.       <param name="right" />
  1063.       <returns />
  1064.     </member>
  1065.     <member name="M:Microsoft.DirectX.Single16.ToString">
  1066.       <summary>Obtains the String representation of this instance.</summary>
  1067.       <returns />
  1068.     </member>
  1069.     <member name="T:Microsoft.DirectX.Vector2">
  1070.       <summary>Describes a vector in two-dimensional (2-D) space.</summary>
  1071.     </member>
  1072.     <member name="F:Microsoft.DirectX.Vector2.X">
  1073.       <summary>The x component.</summary>
  1074.     </member>
  1075.     <member name="F:Microsoft.DirectX.Vector2.Y">
  1076.       <summary>The y component.</summary>
  1077.     </member>
  1078.     <member name="M:Microsoft.DirectX.Vector2.Add(Microsoft.DirectX.Vector2)">
  1079.       <summary>Adds two 2-D vectors.</summary>
  1080.       <param name="v" />
  1081.       <returns />
  1082.     </member>
  1083.     <member name="M:Microsoft.DirectX.Vector2.Add(Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2)">
  1084.       <summary>Adds two 2-D vectors.</summary>
  1085.       <param name="left" />
  1086.       <param name="right" />
  1087.       <returns />
  1088.     </member>
  1089.     <member name="M:Microsoft.DirectX.Vector2.BaryCentric(Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2,System.Single,System.Single)">
  1090.       <summary>Returns a point in Barycentric coordinates, using the specified 2-D vectors.</summary>
  1091.       <param name="v1" />
  1092.       <param name="v2" />
  1093.       <param name="v3" />
  1094.       <param name="f" />
  1095.       <param name="g" />
  1096.       <returns />
  1097.     </member>
  1098.     <member name="M:Microsoft.DirectX.Vector2.CatmullRom(Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2,System.Single)">
  1099.       <summary>Performs a Catmull-Rom interpolation, using the specified 2-D vectors.</summary>
  1100.       <param name="position1" />
  1101.       <param name="position2" />
  1102.       <param name="position3" />
  1103.       <param name="position4" />
  1104.       <param name="weightingFactor" />
  1105.       <returns />
  1106.     </member>
  1107.     <member name="M:Microsoft.DirectX.Vector2.Ccw(Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2)">
  1108.       <summary>Returns the z-component by taking the cross product of two 2-D vectors.</summary>
  1109.       <param name="left" />
  1110.       <param name="right" />
  1111.       <returns />
  1112.     </member>
  1113.     <member name="M:Microsoft.DirectX.Vector2.#ctor">
  1114.       <summary>Initializes a new instance of the object.</summary>
  1115.     </member>
  1116.     <member name="M:Microsoft.DirectX.Vector2.#ctor(System.Single,System.Single)">
  1117.       <summary>Initializes a new instance of the object.</summary>
  1118.       <param name="valueX" />
  1119.       <param name="valueY" />
  1120.     </member>
  1121.     <member name="M:Microsoft.DirectX.Vector2.Dot(Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2)">
  1122.       <summary>Determines the dot-product of two 2-D vectors.</summary>
  1123.       <param name="left" />
  1124.       <param name="right" />
  1125.       <returns />
  1126.     </member>
  1127.     <member name="M:Microsoft.DirectX.Vector2.Equals(System.Object)">
  1128.       <summary>Returns a value indicating whether this instance is equal to a specified object.</summary>
  1129.       <param name="compare" />
  1130.       <returns />
  1131.     </member>
  1132.     <member name="M:Microsoft.DirectX.Vector2.GetHashCode">
  1133.       <summary>Returns the hash code for this instance.</summary>
  1134.       <returns />
  1135.     </member>
  1136.     <member name="M:Microsoft.DirectX.Vector2.Hermite(Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2,System.Single)">
  1137.       <summary>Performs a Hermite spline interpolation, using the specified 2-D vectors.</summary>
  1138.       <param name="position" />
  1139.       <param name="tangent" />
  1140.       <param name="position2" />
  1141.       <param name="tangent2" />
  1142.       <param name="weightingFactor" />
  1143.       <returns />
  1144.     </member>
  1145.     <member name="M:Microsoft.DirectX.Vector2.Length">
  1146.       <summary>Returns the length of a 2-D vector.</summary>
  1147.       <returns />
  1148.     </member>
  1149.     <member name="M:Microsoft.DirectX.Vector2.Length(Microsoft.DirectX.Vector2)">
  1150.       <summary>Returns the length of a 2-D vector.</summary>
  1151.       <param name="source" />
  1152.       <returns />
  1153.     </member>
  1154.     <member name="M:Microsoft.DirectX.Vector2.LengthSq">
  1155.       <summary>Returns the square of the length of a 2-D vector.</summary>
  1156.       <returns />
  1157.     </member>
  1158.     <member name="M:Microsoft.DirectX.Vector2.LengthSq(Microsoft.DirectX.Vector2)">
  1159.       <summary>Returns the square of the length of a 2-D vector.</summary>
  1160.       <param name="source" />
  1161.       <returns />
  1162.     </member>
  1163.     <member name="M:Microsoft.DirectX.Vector2.Lerp(Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2,System.Single)">
  1164.       <summary>Performs a linear interpolation between two 2-D vectors.</summary>
  1165.       <param name="left" />
  1166.       <param name="right" />
  1167.       <param name="interpolater" />
  1168.       <returns />
  1169.     </member>
  1170.     <member name="M:Microsoft.DirectX.Vector2.Maximize(Microsoft.DirectX.Vector2)">
  1171.       <summary>Returns a 2-D vector that is made up of the largest components of two 2-D vectors.</summary>
  1172.       <param name="source" />
  1173.       <returns />
  1174.     </member>
  1175.     <member name="M:Microsoft.DirectX.Vector2.Maximize(Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2)">
  1176.       <summary>Returns a 2-D vector that is made up of the largest components of two 2-D vectors.</summary>
  1177.       <param name="left" />
  1178.       <param name="right" />
  1179.       <returns />
  1180.     </member>
  1181.     <member name="M:Microsoft.DirectX.Vector2.Minimize(Microsoft.DirectX.Vector2)">
  1182.       <summary>Returns a 2-D vector that is made up of the smallest components of two 2-D vectors.</summary>
  1183.       <param name="source" />
  1184.       <returns />
  1185.     </member>
  1186.     <member name="M:Microsoft.DirectX.Vector2.Minimize(Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2)">
  1187.       <summary>Returns a 2-D vector that is made up of the smallest components of two 2-D vectors.</summary>
  1188.       <param name="left" />
  1189.       <param name="right" />
  1190.       <returns />
  1191.     </member>
  1192.     <member name="M:Microsoft.DirectX.Vector2.Multiply(Microsoft.DirectX.Vector2,System.Single)">
  1193.       <summary>Multiply a 2-D vector and a single.</summary>
  1194.       <param name="source" />
  1195.       <param name="s" />
  1196.       <returns />
  1197.     </member>
  1198.     <member name="M:Microsoft.DirectX.Vector2.Multiply(System.Single)">
  1199.       <summary>Multiply a 2-D vector and a single.</summary>
  1200.       <param name="s" />
  1201.       <returns />
  1202.     </member>
  1203.     <member name="M:Microsoft.DirectX.Vector2.Normalize">
  1204.       <summary>Returns the normalized version of a 2-D vector.</summary>
  1205.       <returns />
  1206.     </member>
  1207.     <member name="M:Microsoft.DirectX.Vector2.Normalize(Microsoft.DirectX.Vector2)">
  1208.       <summary>Returns the normalized version of a 2-D vector.</summary>
  1209.       <param name="source" />
  1210.       <returns />
  1211.     </member>
  1212.     <member name="M:Microsoft.DirectX.Vector2.op_Addition(Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2)">
  1213.       <summary />
  1214.       <param name="left" />
  1215.       <param name="right" />
  1216.       <returns />
  1217.     </member>
  1218.     <member name="M:Microsoft.DirectX.Vector2.op_Equality(Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2)">
  1219.       <summary />
  1220.       <param name="left" />
  1221.       <param name="right" />
  1222.       <returns />
  1223.     </member>
  1224.     <member name="M:Microsoft.DirectX.Vector2.op_Inequality(Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2)">
  1225.       <summary />
  1226.       <param name="left" />
  1227.       <param name="right" />
  1228.       <returns />
  1229.     </member>
  1230.     <member name="M:Microsoft.DirectX.Vector2.op_Multiply(System.Single,Microsoft.DirectX.Vector2)">
  1231.       <summary />
  1232.       <param name="right" />
  1233.       <param name="left" />
  1234.       <returns />
  1235.     </member>
  1236.     <member name="M:Microsoft.DirectX.Vector2.op_Multiply(Microsoft.DirectX.Vector2,System.Single)">
  1237.       <summary />
  1238.       <param name="left" />
  1239.       <param name="right" />
  1240.       <returns />
  1241.     </member>
  1242.     <member name="M:Microsoft.DirectX.Vector2.op_Subtraction(Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2)">
  1243.       <summary />
  1244.       <param name="left" />
  1245.       <param name="right" />
  1246.       <returns />
  1247.     </member>
  1248.     <member name="M:Microsoft.DirectX.Vector2.op_UnaryNegation(Microsoft.DirectX.Vector2)">
  1249.       <summary />
  1250.       <param name="vec" />
  1251.       <returns />
  1252.     </member>
  1253.     <member name="M:Microsoft.DirectX.Vector2.Scale(System.Single)">
  1254.       <summary>Scales a 2-D vector.</summary>
  1255.       <param name="scalingFactor" />
  1256.       <returns />
  1257.     </member>
  1258.     <member name="M:Microsoft.DirectX.Vector2.Scale(Microsoft.DirectX.Vector2,System.Single)">
  1259.       <summary>Scales a 2-D vector.</summary>
  1260.       <param name="source" />
  1261.       <param name="scalingFactor" />
  1262.       <returns />
  1263.     </member>
  1264.     <member name="M:Microsoft.DirectX.Vector2.Subtract(Microsoft.DirectX.Vector2)">
  1265.       <summary>Subtracts two 2-D vectors.</summary>
  1266.       <param name="source" />
  1267.       <returns />
  1268.     </member>
  1269.     <member name="M:Microsoft.DirectX.Vector2.Subtract(Microsoft.DirectX.Vector2,Microsoft.DirectX.Vector2)">
  1270.       <summary>Subtracts two 2-D vectors.</summary>
  1271.       <param name="left" />
  1272.       <param name="right" />
  1273.       <returns />
  1274.     </member>
  1275.     <member name="M:Microsoft.DirectX.Vector2.ToString">
  1276.       <summary>Obtains the String representation of this instance.</summary>
  1277.       <returns />
  1278.     </member>
  1279.     <member name="M:Microsoft.DirectX.Vector2.Transform(Microsoft.DirectX.Vector2[],Microsoft.DirectX.Matrix)">
  1280.       <summary />
  1281.       <param name="vector" />
  1282.       <param name="sourceMatrix" />
  1283.       <returns />
  1284.     </member>
  1285.     <member name="M:Microsoft.DirectX.Vector2.Transform(Microsoft.DirectX.Vector2,Microsoft.DirectX.Matrix)">
  1286.       <summary>Transforms a 2-D vector by a given matrix.</summary>
  1287.       <param name="source" />
  1288.       <param name="sourceMatrix" />
  1289.       <returns />
  1290.     </member>
  1291.     <member name="M:Microsoft.DirectX.Vector2.TransformCoordinate(Microsoft.DirectX.Matrix)">
  1292.       <summary>Transforms a 2-D vector by a given matrix, projecting the result back into w = 1.</summary>
  1293.       <param name="sourceMatrix" />
  1294.       <returns />
  1295.     </member>
  1296.     <member name="M:Microsoft.DirectX.Vector2.TransformCoordinate(Microsoft.DirectX.Vector2[],Microsoft.DirectX.Matrix)">
  1297.       <summary>Transforms a 2-D vector by a given matrix, projecting the result back into w = 1.</summary>
  1298.       <param name="vector" />
  1299.       <param name="sourceMatrix" />
  1300.       <returns />
  1301.     </member>
  1302.     <member name="M:Microsoft.DirectX.Vector2.TransformCoordinate(Microsoft.DirectX.Vector2,Microsoft.DirectX.Matrix)">
  1303.       <summary>Transforms a 2-D vector by a given matrix, projecting the result back into w = 1.</summary>
  1304.       <param name="source" />
  1305.       <param name="sourceMatrix" />
  1306.       <returns />
  1307.     </member>
  1308.     <member name="M:Microsoft.DirectX.Vector2.TransformNormal(Microsoft.DirectX.Matrix)">
  1309.       <summary>Transforms the 2-D vector normal by the given matrix.</summary>
  1310.       <param name="sourceMatrix" />
  1311.       <returns />
  1312.     </member>
  1313.     <member name="M:Microsoft.DirectX.Vector2.TransformNormal(Microsoft.DirectX.Vector2[],Microsoft.DirectX.Matrix)">
  1314.       <summary>Transforms the 2-D vector normal by the given matrix.</summary>
  1315.       <param name="vector" />
  1316.       <param name="sourceMatrix" />
  1317.       <returns />
  1318.     </member>
  1319.     <member name="M:Microsoft.DirectX.Vector2.TransformNormal(Microsoft.DirectX.Vector2,Microsoft.DirectX.Matrix)">
  1320.       <summary>Transforms the 2-D vector normal by the given matrix.</summary>
  1321.       <param name="source" />
  1322.       <param name="sourceMatrix" />
  1323.       <returns />
  1324.     </member>
  1325.     <member name="P:Microsoft.DirectX.Vector2.Empty">
  1326.       <summary>An empty 2-D vector.</summary>
  1327.     </member>
  1328.     <member name="T:Microsoft.DirectX.Vector3">
  1329.       <summary>Describes a vector in three-dimensional (3-D) space.</summary>
  1330.     </member>
  1331.     <member name="F:Microsoft.DirectX.Vector3.X">
  1332.       <summary>The x component.</summary>
  1333.     </member>
  1334.     <member name="F:Microsoft.DirectX.Vector3.Y">
  1335.       <summary>The y component.</summary>
  1336.     </member>
  1337.     <member name="F:Microsoft.DirectX.Vector3.Z">
  1338.       <summary>The z component.</summary>
  1339.     </member>
  1340.     <member name="M:Microsoft.DirectX.Vector3.Add(Microsoft.DirectX.Vector3)">
  1341.       <summary>Adds two 3-D vectors.</summary>
  1342.       <param name="source" />
  1343.       <returns />
  1344.     </member>
  1345.     <member name="M:Microsoft.DirectX.Vector3.Add(Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3)">
  1346.       <summary>Adds two 3-D vectors.</summary>
  1347.       <param name="left" />
  1348.       <param name="right" />
  1349.       <returns />
  1350.     </member>
  1351.     <member name="M:Microsoft.DirectX.Vector3.BaryCentric(Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3,System.Single,System.Single)">
  1352.       <summary>Returns a point in Barycentric coordinates, using the specified 3-D vectors.</summary>
  1353.       <param name="v1" />
  1354.       <param name="v2" />
  1355.       <param name="v3" />
  1356.       <param name="f" />
  1357.       <param name="g" />
  1358.       <returns />
  1359.     </member>
  1360.     <member name="M:Microsoft.DirectX.Vector3.CatmullRom(Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3,System.Single)">
  1361.       <summary>Performs a Catmull-Rom interpolation, using the specified 3-D vectors.</summary>
  1362.       <param name="position1" />
  1363.       <param name="position2" />
  1364.       <param name="position3" />
  1365.       <param name="position4" />
  1366.       <param name="weightingFactor" />
  1367.       <returns />
  1368.     </member>
  1369.     <member name="M:Microsoft.DirectX.Vector3.Cross(Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3)">
  1370.       <summary>Determines the cross-product of two 3-D vectors.</summary>
  1371.       <param name="left" />
  1372.       <param name="right" />
  1373.       <returns />
  1374.     </member>
  1375.     <member name="M:Microsoft.DirectX.Vector3.#ctor">
  1376.       <summary>Initializes a new instance of the object.</summary>
  1377.     </member>
  1378.     <member name="M:Microsoft.DirectX.Vector3.#ctor(System.Single,System.Single,System.Single)">
  1379.       <summary>Initializes a new instance of the object.</summary>
  1380.       <param name="valueX" />
  1381.       <param name="valueY" />
  1382.       <param name="valueZ" />
  1383.     </member>
  1384.     <member name="M:Microsoft.DirectX.Vector3.Dot(Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3)">
  1385.       <summary>Determines the dot-product of two 3-D vectors.</summary>
  1386.       <param name="left" />
  1387.       <param name="right" />
  1388.       <returns />
  1389.     </member>
  1390.     <member name="M:Microsoft.DirectX.Vector3.Equals(System.Object)">
  1391.       <summary>Returns a value indicating whether this instance is equal to a specified object.</summary>
  1392.       <param name="compare" />
  1393.       <returns />
  1394.     </member>
  1395.     <member name="M:Microsoft.DirectX.Vector3.GetHashCode">
  1396.       <summary>Returns the hash code for this instance.</summary>
  1397.       <returns />
  1398.     </member>
  1399.     <member name="M:Microsoft.DirectX.Vector3.Hermite(Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3,System.Single)">
  1400.       <summary>Performs a Hermite spline interpolation, using the specified 3-D vectors.</summary>
  1401.       <param name="position" />
  1402.       <param name="tangent" />
  1403.       <param name="position2" />
  1404.       <param name="tangent2" />
  1405.       <param name="weightingFactor" />
  1406.       <returns />
  1407.     </member>
  1408.     <member name="M:Microsoft.DirectX.Vector3.Length">
  1409.       <summary>Returns the length of a 3-D vector.</summary>
  1410.       <returns />
  1411.     </member>
  1412.     <member name="M:Microsoft.DirectX.Vector3.Length(Microsoft.DirectX.Vector3)">
  1413.       <summary>Returns the length of a 3-D vector.</summary>
  1414.       <param name="source" />
  1415.       <returns />
  1416.     </member>
  1417.     <member name="M:Microsoft.DirectX.Vector3.LengthSq">
  1418.       <summary>Returns the square of the length of a 3-D vector.</summary>
  1419.       <returns />
  1420.     </member>
  1421.     <member name="M:Microsoft.DirectX.Vector3.LengthSq(Microsoft.DirectX.Vector3)">
  1422.       <summary>Returns the square of the length of a 3-D vector.</summary>
  1423.       <param name="source" />
  1424.       <returns />
  1425.     </member>
  1426.     <member name="M:Microsoft.DirectX.Vector3.Lerp(Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3,System.Single)">
  1427.       <summary>Performs a linear interpolation between two 3-D vectors.</summary>
  1428.       <param name="left" />
  1429.       <param name="right" />
  1430.       <param name="interpolater" />
  1431.       <returns />
  1432.     </member>
  1433.     <member name="M:Microsoft.DirectX.Vector3.Maximize(Microsoft.DirectX.Vector3)">
  1434.       <summary>Returns a 3-D vector that is made up of the largest components of two 3-D vectors.</summary>
  1435.       <param name="source" />
  1436.       <returns />
  1437.     </member>
  1438.     <member name="M:Microsoft.DirectX.Vector3.Maximize(Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3)">
  1439.       <summary>Returns a 3-D vector that is made up of the largest components of two 3-D vectors.</summary>
  1440.       <param name="left" />
  1441.       <param name="right" />
  1442.       <returns />
  1443.     </member>
  1444.     <member name="M:Microsoft.DirectX.Vector3.Minimize(Microsoft.DirectX.Vector3)">
  1445.       <summary>Returns a 3-D vector that is made up of the smallest components of two 3-D vectors.</summary>
  1446.       <param name="source" />
  1447.       <returns />
  1448.     </member>
  1449.     <member name="M:Microsoft.DirectX.Vector3.Minimize(Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3)">
  1450.       <summary>Returns a 3-D vector that is made up of the smallest components of two 3-D vectors.</summary>
  1451.       <param name="left" />
  1452.       <param name="right" />
  1453.       <returns />
  1454.     </member>
  1455.     <member name="M:Microsoft.DirectX.Vector3.Multiply(Microsoft.DirectX.Vector3,System.Single)">
  1456.       <summary>Multiply a 3-D vector by a single.</summary>
  1457.       <param name="source" />
  1458.       <param name="f" />
  1459.       <returns />
  1460.     </member>
  1461.     <member name="M:Microsoft.DirectX.Vector3.Multiply(System.Single)">
  1462.       <summary>Multiply a 3-D vector by a single.</summary>
  1463.       <param name="s" />
  1464.       <returns />
  1465.     </member>
  1466.     <member name="M:Microsoft.DirectX.Vector3.Normalize">
  1467.       <summary>Returns the normalized version of a 3-D vector.</summary>
  1468.       <returns />
  1469.     </member>
  1470.     <member name="M:Microsoft.DirectX.Vector3.Normalize(Microsoft.DirectX.Vector3)">
  1471.       <summary>Returns the normalized version of a 3-D vector.</summary>
  1472.       <param name="source" />
  1473.       <returns />
  1474.     </member>
  1475.     <member name="M:Microsoft.DirectX.Vector3.op_Addition(Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3)">
  1476.       <summary />
  1477.       <param name="left" />
  1478.       <param name="right" />
  1479.       <returns />
  1480.     </member>
  1481.     <member name="M:Microsoft.DirectX.Vector3.op_Equality(Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3)">
  1482.       <summary />
  1483.       <param name="left" />
  1484.       <param name="right" />
  1485.       <returns />
  1486.     </member>
  1487.     <member name="M:Microsoft.DirectX.Vector3.op_Inequality(Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3)">
  1488.       <summary />
  1489.       <param name="left" />
  1490.       <param name="right" />
  1491.       <returns />
  1492.     </member>
  1493.     <member name="M:Microsoft.DirectX.Vector3.op_Multiply(System.Single,Microsoft.DirectX.Vector3)">
  1494.       <summary />
  1495.       <param name="right" />
  1496.       <param name="left" />
  1497.       <returns />
  1498.     </member>
  1499.     <member name="M:Microsoft.DirectX.Vector3.op_Multiply(Microsoft.DirectX.Vector3,System.Single)">
  1500.       <summary />
  1501.       <param name="left" />
  1502.       <param name="right" />
  1503.       <returns />
  1504.     </member>
  1505.     <member name="M:Microsoft.DirectX.Vector3.op_Subtraction(Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3)">
  1506.       <summary />
  1507.       <param name="left" />
  1508.       <param name="right" />
  1509.       <returns />
  1510.     </member>
  1511.     <member name="M:Microsoft.DirectX.Vector3.op_UnaryNegation(Microsoft.DirectX.Vector3)">
  1512.       <summary />
  1513.       <param name="vec" />
  1514.       <returns />
  1515.     </member>
  1516.     <member name="M:Microsoft.DirectX.Vector3.Project(System.Object,Microsoft.DirectX.Matrix,Microsoft.DirectX.Matrix,Microsoft.DirectX.Matrix)">
  1517.       <summary>Projects a vector from object space into screen space.</summary>
  1518.       <param name="viewport" />
  1519.       <param name="projection" />
  1520.       <param name="view" />
  1521.       <param name="world" />
  1522.       <returns />
  1523.     </member>
  1524.     <member name="M:Microsoft.DirectX.Vector3.Project(Microsoft.DirectX.Vector3,System.Object,Microsoft.DirectX.Matrix,Microsoft.DirectX.Matrix,Microsoft.DirectX.Matrix)">
  1525.       <summary>Projects a vector from object space into screen space.</summary>
  1526.       <param name="v" />
  1527.       <param name="viewport" />
  1528.       <param name="projection" />
  1529.       <param name="view" />
  1530.       <param name="world" />
  1531.       <returns />
  1532.     </member>
  1533.     <member name="M:Microsoft.DirectX.Vector3.Scale(System.Single)">
  1534.       <summary>Scales a 3-D vector.</summary>
  1535.       <param name="scalingFactor" />
  1536.       <returns />
  1537.     </member>
  1538.     <member name="M:Microsoft.DirectX.Vector3.Scale(Microsoft.DirectX.Vector3,System.Single)">
  1539.       <summary>Scales a 3-D vector.</summary>
  1540.       <param name="source" />
  1541.       <param name="scalingFactor" />
  1542.       <returns />
  1543.     </member>
  1544.     <member name="M:Microsoft.DirectX.Vector3.Subtract(Microsoft.DirectX.Vector3)">
  1545.       <summary>Subtracts two 3-D vectors.</summary>
  1546.       <param name="source" />
  1547.       <returns />
  1548.     </member>
  1549.     <member name="M:Microsoft.DirectX.Vector3.Subtract(Microsoft.DirectX.Vector3,Microsoft.DirectX.Vector3)">
  1550.       <summary>Subtracts two 3-D vectors.</summary>
  1551.       <param name="left" />
  1552.       <param name="right" />
  1553.       <returns />
  1554.     </member>
  1555.     <member name="M:Microsoft.DirectX.Vector3.ToString">
  1556.       <summary>Obtains the String representation of this instance.</summary>
  1557.       <returns />
  1558.     </member>
  1559.     <member name="M:Microsoft.DirectX.Vector3.Transform(Microsoft.DirectX.Vector3[],Microsoft.DirectX.Matrix)">
  1560.       <summary />
  1561.       <param name="vector" />
  1562.       <param name="sourceMatrix" />
  1563.       <returns />
  1564.     </member>
  1565.     <member name="M:Microsoft.DirectX.Vector3.Transform(Microsoft.DirectX.Vector3,Microsoft.DirectX.Matrix)">
  1566.       <summary>Transforms a 3-D vector by a given matrix.</summary>
  1567.       <param name="source" />
  1568.       <param name="sourceMatrix" />
  1569.       <returns />
  1570.     </member>
  1571.     <member name="M:Microsoft.DirectX.Vector3.TransformCoordinate(Microsoft.DirectX.Matrix)">
  1572.       <summary>Transforms a 3-D vector by a given matrix, projecting the result back into w = 1.</summary>
  1573.       <param name="sourceMatrix" />
  1574.       <returns />
  1575.     </member>
  1576.     <member name="M:Microsoft.DirectX.Vector3.TransformCoordinate(Microsoft.DirectX.Vector3[],Microsoft.DirectX.Matrix)">
  1577.       <summary>Transforms a 3-D vector by a given matrix, projecting the result back into w = 1.</summary>
  1578.       <param name="vector" />
  1579.       <param name="sourceMatrix" />
  1580.       <returns />
  1581.     </member>
  1582.     <member name="M:Microsoft.DirectX.Vector3.TransformCoordinate(Microsoft.DirectX.Vector3,Microsoft.DirectX.Matrix)">
  1583.       <summary>Transforms a 3-D vector by a given matrix, projecting the result back into w = 1.</summary>
  1584.       <param name="source" />
  1585.       <param name="sourceMatrix" />
  1586.       <returns />
  1587.     </member>
  1588.     <member name="M:Microsoft.DirectX.Vector3.TransformNormal(Microsoft.DirectX.Matrix)">
  1589.       <summary>Transforms the 3-D vector normal by the given matrix.</summary>
  1590.       <param name="sourceMatrix" />
  1591.       <returns />
  1592.     </member>
  1593.     <member name="M:Microsoft.DirectX.Vector3.TransformNormal(Microsoft.DirectX.Vector3[],Microsoft.DirectX.Matrix)">
  1594.       <summary>Transforms the 3-D vector normal by the given matrix.</summary>
  1595.       <param name="vector" />
  1596.       <param name="sourceMatrix" />
  1597.       <returns />
  1598.     </member>
  1599.     <member name="M:Microsoft.DirectX.Vector3.TransformNormal(Microsoft.DirectX.Vector3,Microsoft.DirectX.Matrix)">
  1600.       <summary>Transforms the 3-D vector normal by the given matrix.</summary>
  1601.       <param name="source" />
  1602.       <param name="sourceMatrix" />
  1603.       <returns />
  1604.     </member>
  1605.     <member name="M:Microsoft.DirectX.Vector3.Unproject(System.Object,Microsoft.DirectX.Matrix,Microsoft.DirectX.Matrix,Microsoft.DirectX.Matrix)">
  1606.       <summary>Projects a vector from screen space into object space.</summary>
  1607.       <param name="viewport" />
  1608.       <param name="projection" />
  1609.       <param name="view" />
  1610.       <param name="world" />
  1611.       <returns />
  1612.     </member>
  1613.     <member name="M:Microsoft.DirectX.Vector3.Unproject(Microsoft.DirectX.Vector3,System.Object,Microsoft.DirectX.Matrix,Microsoft.DirectX.Matrix,Microsoft.DirectX.Matrix)">
  1614.       <summary>Projects a vector from screen space into object space.</summary>
  1615.       <param name="v" />
  1616.       <param name="viewport" />
  1617.       <param name="projection" />
  1618.       <param name="view" />
  1619.       <param name="world" />
  1620.       <returns />
  1621.     </member>
  1622.     <member name="P:Microsoft.DirectX.Vector3.Empty">
  1623.       <summary>Returns an empty 3-D vector.</summary>
  1624.     </member>
  1625.     <member name="T:Microsoft.DirectX.Vector4">
  1626.       <summary>Describes a vector in four-dimensional (4-D) space.</summary>
  1627.     </member>
  1628.     <member name="F:Microsoft.DirectX.Vector4.W">
  1629.       <summary>The w component.</summary>
  1630.     </member>
  1631.     <member name="F:Microsoft.DirectX.Vector4.X">
  1632.       <summary>The x component.</summary>
  1633.     </member>
  1634.     <member name="F:Microsoft.DirectX.Vector4.Y">
  1635.       <summary>The y component.</summary>
  1636.     </member>
  1637.     <member name="F:Microsoft.DirectX.Vector4.Z">
  1638.       <summary>The z component.</summary>
  1639.     </member>
  1640.     <member name="M:Microsoft.DirectX.Vector4.Add(Microsoft.DirectX.Vector4)">
  1641.       <summary>Adds two 4-D vectors.</summary>
  1642.       <param name="source" />
  1643.       <returns />
  1644.     </member>
  1645.     <member name="M:Microsoft.DirectX.Vector4.Add(Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4)">
  1646.       <summary>Adds two 4-D vectors.</summary>
  1647.       <param name="left" />
  1648.       <param name="right" />
  1649.       <returns />
  1650.     </member>
  1651.     <member name="M:Microsoft.DirectX.Vector4.BaryCentric(Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4,System.Single,System.Single)">
  1652.       <summary>Returns a point in Barycentric coordinates, using the specified 4-D vectors.</summary>
  1653.       <param name="v1" />
  1654.       <param name="v2" />
  1655.       <param name="v3" />
  1656.       <param name="f" />
  1657.       <param name="g" />
  1658.       <returns />
  1659.     </member>
  1660.     <member name="M:Microsoft.DirectX.Vector4.CatmullRom(Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4,System.Single)">
  1661.       <summary>Performs a Catmull-Rom interpolation, using the specified 4-D vectors.</summary>
  1662.       <param name="position1" />
  1663.       <param name="position2" />
  1664.       <param name="position3" />
  1665.       <param name="position4" />
  1666.       <param name="weightingFactor" />
  1667.       <returns />
  1668.     </member>
  1669.     <member name="M:Microsoft.DirectX.Vector4.Cross(Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4)">
  1670.       <summary>Determines the cross-product in four dimensions.</summary>
  1671.       <param name="v1" />
  1672.       <param name="v2" />
  1673.       <param name="v3" />
  1674.       <returns />
  1675.     </member>
  1676.     <member name="M:Microsoft.DirectX.Vector4.#ctor">
  1677.       <summary>Initializes a new instance of the object.</summary>
  1678.     </member>
  1679.     <member name="M:Microsoft.DirectX.Vector4.#ctor(System.Single,System.Single,System.Single,System.Single)">
  1680.       <summary>Initializes a new instance of the object.</summary>
  1681.       <param name="valueX" />
  1682.       <param name="valueY" />
  1683.       <param name="valueZ" />
  1684.       <param name="valueW" />
  1685.     </member>
  1686.     <member name="M:Microsoft.DirectX.Vector4.Dot(Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4)">
  1687.       <summary>Determines the dot-product of two 4-D vectors.</summary>
  1688.       <param name="left" />
  1689.       <param name="right" />
  1690.       <returns />
  1691.     </member>
  1692.     <member name="M:Microsoft.DirectX.Vector4.Equals(System.Object)">
  1693.       <summary>Returns a value indicating whether this instance is equal to a specified object.</summary>
  1694.       <param name="compare" />
  1695.       <returns />
  1696.     </member>
  1697.     <member name="M:Microsoft.DirectX.Vector4.GetHashCode">
  1698.       <summary>Returns the hash code for this instance.</summary>
  1699.       <returns />
  1700.     </member>
  1701.     <member name="M:Microsoft.DirectX.Vector4.Hermite(Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4,System.Single)">
  1702.       <summary>Performs a Hermite spline interpolation, using the specified 4-D vectors.</summary>
  1703.       <param name="position" />
  1704.       <param name="tangent" />
  1705.       <param name="position2" />
  1706.       <param name="tangent2" />
  1707.       <param name="weightingFactor" />
  1708.       <returns />
  1709.     </member>
  1710.     <member name="M:Microsoft.DirectX.Vector4.Length">
  1711.       <summary>Returns the length of a 4-D vector.</summary>
  1712.       <returns />
  1713.     </member>
  1714.     <member name="M:Microsoft.DirectX.Vector4.Length(Microsoft.DirectX.Vector4)">
  1715.       <summary>Returns the length of a 4-D vector.</summary>
  1716.       <param name="source" />
  1717.       <returns />
  1718.     </member>
  1719.     <member name="M:Microsoft.DirectX.Vector4.LengthSq">
  1720.       <summary>Returns the square of the length of a 4-D vector.</summary>
  1721.       <returns />
  1722.     </member>
  1723.     <member name="M:Microsoft.DirectX.Vector4.LengthSq(Microsoft.DirectX.Vector4)">
  1724.       <summary>Returns the square of the length of a 4-D vector.</summary>
  1725.       <param name="source" />
  1726.       <returns />
  1727.     </member>
  1728.     <member name="M:Microsoft.DirectX.Vector4.Lerp(Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4,System.Single)">
  1729.       <summary>Performs a linear interpolation between two 4-D vectors.</summary>
  1730.       <param name="left" />
  1731.       <param name="right" />
  1732.       <param name="interpolater" />
  1733.       <returns />
  1734.     </member>
  1735.     <member name="M:Microsoft.DirectX.Vector4.Maximize(Microsoft.DirectX.Vector4)">
  1736.       <summary>Returns a 4-D vector that is made up of the largest components of two 4-D vectors.</summary>
  1737.       <param name="source" />
  1738.       <returns />
  1739.     </member>
  1740.     <member name="M:Microsoft.DirectX.Vector4.Maximize(Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4)">
  1741.       <summary>Returns a 4-D vector that is made up of the largest components of two 4-D vectors.</summary>
  1742.       <param name="left" />
  1743.       <param name="right" />
  1744.       <returns />
  1745.     </member>
  1746.     <member name="M:Microsoft.DirectX.Vector4.Minimize(Microsoft.DirectX.Vector4)">
  1747.       <summary>Returns a 4-D vector that is made up of the smallest components of two 4-D vectors.</summary>
  1748.       <param name="source" />
  1749.       <returns />
  1750.     </member>
  1751.     <member name="M:Microsoft.DirectX.Vector4.Minimize(Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4)">
  1752.       <summary>Returns a 4-D vector that is made up of the smallest components of two 4-D vectors.</summary>
  1753.       <param name="left" />
  1754.       <param name="right" />
  1755.       <returns />
  1756.     </member>
  1757.     <member name="M:Microsoft.DirectX.Vector4.Multiply(Microsoft.DirectX.Vector4,System.Single)">
  1758.       <summary>Mutiply a 4-D vector by a single.</summary>
  1759.       <param name="source" />
  1760.       <param name="f" />
  1761.       <returns />
  1762.     </member>
  1763.     <member name="M:Microsoft.DirectX.Vector4.Multiply(System.Single)">
  1764.       <summary>Mutiply a 4-D vector by a single.</summary>
  1765.       <param name="s" />
  1766.       <returns />
  1767.     </member>
  1768.     <member name="M:Microsoft.DirectX.Vector4.Normalize">
  1769.       <summary>Returns the normalized version of a 4-D vector.</summary>
  1770.       <returns />
  1771.     </member>
  1772.     <member name="M:Microsoft.DirectX.Vector4.Normalize(Microsoft.DirectX.Vector4)">
  1773.       <summary>Returns the normalized version of a 4-D vector.</summary>
  1774.       <param name="source" />
  1775.       <returns />
  1776.     </member>
  1777.     <member name="M:Microsoft.DirectX.Vector4.op_Addition(Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4)">
  1778.       <summary />
  1779.       <param name="left" />
  1780.       <param name="right" />
  1781.       <returns />
  1782.     </member>
  1783.     <member name="M:Microsoft.DirectX.Vector4.op_Equality(Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4)">
  1784.       <summary />
  1785.       <param name="left" />
  1786.       <param name="right" />
  1787.       <returns />
  1788.     </member>
  1789.     <member name="M:Microsoft.DirectX.Vector4.op_Inequality(Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4)">
  1790.       <summary />
  1791.       <param name="left" />
  1792.       <param name="right" />
  1793.       <returns />
  1794.     </member>
  1795.     <member name="M:Microsoft.DirectX.Vector4.op_Multiply(System.Single,Microsoft.DirectX.Vector4)">
  1796.       <summary />
  1797.       <param name="right" />
  1798.       <param name="left" />
  1799.       <returns />
  1800.     </member>
  1801.     <member name="M:Microsoft.DirectX.Vector4.op_Multiply(Microsoft.DirectX.Vector4,System.Single)">
  1802.       <summary />
  1803.       <param name="left" />
  1804.       <param name="right" />
  1805.       <returns />
  1806.     </member>
  1807.     <member name="M:Microsoft.DirectX.Vector4.op_Subtraction(Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4)">
  1808.       <summary />
  1809.       <param name="left" />
  1810.       <param name="right" />
  1811.       <returns />
  1812.     </member>
  1813.     <member name="M:Microsoft.DirectX.Vector4.op_UnaryNegation(Microsoft.DirectX.Vector4)">
  1814.       <summary />
  1815.       <param name="vec" />
  1816.       <returns />
  1817.     </member>
  1818.     <member name="M:Microsoft.DirectX.Vector4.Scale(System.Single)">
  1819.       <summary>Scales a 4-D vector.</summary>
  1820.       <param name="scalingFactor" />
  1821.       <returns />
  1822.     </member>
  1823.     <member name="M:Microsoft.DirectX.Vector4.Scale(Microsoft.DirectX.Vector4,System.Single)">
  1824.       <summary>Scales a 4-D vector.</summary>
  1825.       <param name="source" />
  1826.       <param name="scalingFactor" />
  1827.       <returns />
  1828.     </member>
  1829.     <member name="M:Microsoft.DirectX.Vector4.Subtract(Microsoft.DirectX.Vector4)">
  1830.       <summary>Subtracts two 4-D vectors.</summary>
  1831.       <param name="source" />
  1832.       <returns />
  1833.     </member>
  1834.     <member name="M:Microsoft.DirectX.Vector4.Subtract(Microsoft.DirectX.Vector4,Microsoft.DirectX.Vector4)">
  1835.       <summary>Subtracts two 4-D vectors.</summary>
  1836.       <param name="left" />
  1837.       <param name="right" />
  1838.       <returns />
  1839.     </member>
  1840.     <member name="M:Microsoft.DirectX.Vector4.ToString">
  1841.       <summary>Obtains the String representation of this instance.</summary>
  1842.       <returns />
  1843.     </member>
  1844.     <member name="M:Microsoft.DirectX.Vector4.Transform(Microsoft.DirectX.Matrix)">
  1845.       <summary>Transforms a 4-D vector by a given matrix.</summary>
  1846.       <param name="sourceMatrix" />
  1847.       <returns />
  1848.     </member>
  1849.     <member name="M:Microsoft.DirectX.Vector4.Transform(Microsoft.DirectX.Vector4[],Microsoft.DirectX.Matrix)">
  1850.       <summary>Transforms a 4-D vector by a given matrix.</summary>
  1851.       <param name="vector" />
  1852.       <param name="sourceMatrix" />
  1853.       <returns />
  1854.     </member>
  1855.     <member name="M:Microsoft.DirectX.Vector4.Transform(Microsoft.DirectX.Vector4,Microsoft.DirectX.Matrix)">
  1856.       <summary>Transforms a 4-D vector by a given matrix.</summary>
  1857.       <param name="source" />
  1858.       <param name="sourceMatrix" />
  1859.       <returns />
  1860.     </member>
  1861.     <member name="P:Microsoft.DirectX.Vector4.Empty">
  1862.       <summary>Returns an empty 4-D vector</summary>
  1863.     </member>
  1864.     <member name="T:Microsoft.DirectX.Security.GraphicsPermission">
  1865.       <summary>Controls the permissions related to DirectX Graphics.</summary>
  1866.     </member>
  1867.     <member name="M:Microsoft.DirectX.Security.GraphicsPermission.Copy">
  1868.       <summary>Creates and returns an identical copy of the current permission.</summary>
  1869.       <returns />
  1870.     </member>
  1871.     <member name="M:Microsoft.DirectX.Security.GraphicsPermission.#ctor(System.Boolean)">
  1872.       <summary>Initializes a new instance of the object.</summary>
  1873.       <param name="canUse" />
  1874.     </member>
  1875.     <member name="M:Microsoft.DirectX.Security.GraphicsPermission.#ctor(System.Security.Permissions.PermissionState)">
  1876.       <summary>Initializes a new instance of the object.</summary>
  1877.       <param name="state" />
  1878.     </member>
  1879.     <member name="M:Microsoft.DirectX.Security.GraphicsPermission.FromXml(System.Security.SecurityElement)">
  1880.       <summary>Reconstructs a permission with a specified state from an XML encoding.</summary>
  1881.       <param name="securityElement" />
  1882.       <returns />
  1883.     </member>
  1884.     <member name="M:Microsoft.DirectX.Security.GraphicsPermission.Intersect(System.Security.IPermission)">
  1885.       <summary>Creates and returns a permission that is the intersection of the current permission and the specified permission.</summary>
  1886.       <param name="target" />
  1887.       <returns />
  1888.     </member>
  1889.     <member name="M:Microsoft.DirectX.Security.GraphicsPermission.IsSubsetOf(System.Security.IPermission)">
  1890.       <summary>Determines whether the current permission is a subset of the specified permission.</summary>
  1891.       <param name="target" />
  1892.       <returns />
  1893.     </member>
  1894.     <member name="M:Microsoft.DirectX.Security.GraphicsPermission.IsUnrestricted">
  1895.       <summary>Returns a value indicating whether the current permission is unrestricted.</summary>
  1896.       <returns />
  1897.     </member>
  1898.     <member name="M:Microsoft.DirectX.Security.GraphicsPermission.ToXml">
  1899.       <summary>Creates an XML encoding of the permission and its current state.</summary>
  1900.       <returns />
  1901.     </member>
  1902.     <member name="M:Microsoft.DirectX.Security.GraphicsPermission.Union(System.Security.IPermission)">
  1903.       <summary>Creates a permission that is the union of the permission and the specified permission.</summary>
  1904.       <param name="target" />
  1905.       <returns />
  1906.     </member>
  1907.     <member name="P:Microsoft.DirectX.Security.GraphicsPermission.Use">
  1908.       <summary>Gets or sets the access represented by the permission.</summary>
  1909.     </member>
  1910.     <member name="T:Microsoft.DirectX.Security.InputPermission">
  1911.       <summary>Controls the permissions related to DirectX Input.</summary>
  1912.     </member>
  1913.     <member name="M:Microsoft.DirectX.Security.InputPermission.Copy">
  1914.       <summary>Creates and returns an identical copy of the current permission.</summary>
  1915.       <returns />
  1916.     </member>
  1917.     <member name="M:Microsoft.DirectX.Security.InputPermission.#ctor(System.Security.Permissions.PermissionState)">
  1918.       <summary>Initializes a new instance of the object.</summary>
  1919.       <param name="state" />
  1920.     </member>
  1921.     <member name="M:Microsoft.DirectX.Security.InputPermission.FromXml(System.Security.SecurityElement)">
  1922.       <summary>Reconstructs a permission with a specified state from an XML encoding.</summary>
  1923.       <param name="securityElement" />
  1924.       <returns />
  1925.     </member>
  1926.     <member name="M:Microsoft.DirectX.Security.InputPermission.Intersect(System.Security.IPermission)">
  1927.       <summary>Creates and returns a permission that is the intersection of the current permission and the specified permission.</summary>
  1928.       <param name="target" />
  1929.       <returns />
  1930.     </member>
  1931.     <member name="M:Microsoft.DirectX.Security.InputPermission.IsSubsetOf(System.Security.IPermission)">
  1932.       <summary>Determines whether the current permission is a subset of the specified permission.</summary>
  1933.       <param name="target" />
  1934.       <returns />
  1935.     </member>
  1936.     <member name="M:Microsoft.DirectX.Security.InputPermission.IsUnrestricted">
  1937.       <summary>Returns a value indicating whether the current permission is unrestricted.</summary>
  1938.       <returns />
  1939.     </member>
  1940.     <member name="M:Microsoft.DirectX.Security.InputPermission.ToXml">
  1941.       <summary>Creates an XML encoding of the permission and its current state.</summary>
  1942.       <returns />
  1943.     </member>
  1944.     <member name="M:Microsoft.DirectX.Security.InputPermission.Union(System.Security.IPermission)">
  1945.       <summary>Creates a permission that is the union of the permission and the specified permission.</summary>
  1946.       <param name="target" />
  1947.       <returns />
  1948.     </member>
  1949.     <member name="P:Microsoft.DirectX.Security.InputPermission.Use">
  1950.       <summary>Gets or sets the access represented by the permission.</summary>
  1951.     </member>
  1952.     <member name="T:Microsoft.DirectX.Security.NetworkPermission">
  1953.       <summary>Controls the permissions related DirectPlay.</summary>
  1954.     </member>
  1955.     <member name="M:Microsoft.DirectX.Security.NetworkPermission.Copy">
  1956.       <summary>Creates and returns an identical copy of the current permission.</summary>
  1957.       <returns />
  1958.     </member>
  1959.     <member name="M:Microsoft.DirectX.Security.NetworkPermission.#ctor(System.Security.Permissions.PermissionState)">
  1960.       <summary>Initializes a new instance of the object.</summary>
  1961.       <param name="state" />
  1962.     </member>
  1963.     <member name="M:Microsoft.DirectX.Security.NetworkPermission.FromXml(System.Security.SecurityElement)">
  1964.       <summary>Reconstructs a permission with a specified state from an XML encoding.</summary>
  1965.       <param name="securityElement" />
  1966.       <returns />
  1967.     </member>
  1968.     <member name="M:Microsoft.DirectX.Security.NetworkPermission.Intersect(System.Security.IPermission)">
  1969.       <summary>Creates and returns a permission that is the intersection of the current permission and the specified permission.</summary>
  1970.       <param name="target" />
  1971.       <returns />
  1972.     </member>
  1973.     <member name="M:Microsoft.DirectX.Security.NetworkPermission.IsSubsetOf(System.Security.IPermission)">
  1974.       <summary>Determines whether the current permission is a subset of the specified permission.</summary>
  1975.       <param name="target" />
  1976.       <returns />
  1977.     </member>
  1978.     <member name="M:Microsoft.DirectX.Security.NetworkPermission.IsUnrestricted">
  1979.       <summary>Returns a value indicating whether the current permission is unrestricted.</summary>
  1980.       <returns />
  1981.     </member>
  1982.     <member name="M:Microsoft.DirectX.Security.NetworkPermission.ToXml">
  1983.       <summary>Creates an XML encoding of the permission and its current state.</summary>
  1984.       <returns />
  1985.     </member>
  1986.     <member name="M:Microsoft.DirectX.Security.NetworkPermission.Union(System.Security.IPermission)">
  1987.       <summary>Creates a permission that is the union of the permission and the specified permission.</summary>
  1988.       <param name="target" />
  1989.       <returns />
  1990.     </member>
  1991.     <member name="P:Microsoft.DirectX.Security.NetworkPermission.Host">
  1992.       <summary>Gets or sets the access represented by the permission.</summary>
  1993.     </member>
  1994.     <member name="P:Microsoft.DirectX.Security.NetworkPermission.Join">
  1995.       <summary>Gets or sets the access represented by the permission.</summary>
  1996.     </member>
  1997.     <member name="T:Microsoft.DirectX.Security.SoundPermission">
  1998.       <summary>Controls the permissions related DirectX Audio.</summary>
  1999.     </member>
  2000.     <member name="M:Microsoft.DirectX.Security.SoundPermission.Copy">
  2001.       <summary>Creates and returns an identical copy of the current permission.</summary>
  2002.       <returns />
  2003.     </member>
  2004.     <member name="M:Microsoft.DirectX.Security.SoundPermission.#ctor(System.Security.Permissions.PermissionState)">
  2005.       <summary>Initializes a new instance of the object.</summary>
  2006.       <param name="state" />
  2007.     </member>
  2008.     <member name="M:Microsoft.DirectX.Security.SoundPermission.FromXml(System.Security.SecurityElement)">
  2009.       <summary>Reconstructs a permission with a specified state from an XML encoding.</summary>
  2010.       <param name="securityElement" />
  2011.       <returns />
  2012.     </member>
  2013.     <member name="M:Microsoft.DirectX.Security.SoundPermission.Intersect(System.Security.IPermission)">
  2014.       <summary>Creates and returns a permission that is the intersection of the current permission and the specified permission.</summary>
  2015.       <param name="target" />
  2016.       <returns />
  2017.     </member>
  2018.     <member name="M:Microsoft.DirectX.Security.SoundPermission.IsSubsetOf(System.Security.IPermission)">
  2019.       <summary>Determines whether the current permission is a subset of the specified permission.</summary>
  2020.       <param name="target" />
  2021.       <returns />
  2022.     </member>
  2023.     <member name="M:Microsoft.DirectX.Security.SoundPermission.IsUnrestricted">
  2024.       <summary>Returns a value indicating whether the current permission is unrestricted.</summary>
  2025.       <returns />
  2026.     </member>
  2027.     <member name="M:Microsoft.DirectX.Security.SoundPermission.ToXml">
  2028.       <summary>Creates an XML encoding of the permission and its current state.</summary>
  2029.       <returns />
  2030.     </member>
  2031.     <member name="M:Microsoft.DirectX.Security.SoundPermission.Union(System.Security.IPermission)">
  2032.       <summary>Creates a permission that is the union of the permission and the specified permission.</summary>
  2033.       <param name="target" />
  2034.       <returns />
  2035.     </member>
  2036.     <member name="P:Microsoft.DirectX.Security.SoundPermission.Use">
  2037.       <summary>Gets or sets the access represented by the permission.</summary>
  2038.     </member>
  2039.     <member name="P:Microsoft.DirectX.Security.SoundPermission.UseCapture">
  2040.       <summary>Gets or sets the access represented by the permission.</summary>
  2041.     </member>
  2042.     <member name="T:Microsoft.DirectX.Security.Permissions.GraphicsPermissionAttribute">
  2043.       <summary>Allows security actions for GraphicsPermission to be applied to code using declarative security.</summary>
  2044.     </member>
  2045.     <member name="M:Microsoft.DirectX.Security.Permissions.GraphicsPermissionAttribute.CreatePermission">
  2046.       <summary>Creates a new permission.</summary>
  2047.       <returns />
  2048.     </member>
  2049.     <member name="M:Microsoft.DirectX.Security.Permissions.GraphicsPermissionAttribute.#ctor(System.Security.Permissions.SecurityAction)">
  2050.       <summary>Initializes a new instance of the object.</summary>
  2051.       <param name="action" />
  2052.     </member>
  2053.     <member name="P:Microsoft.DirectX.Security.Permissions.GraphicsPermissionAttribute.Use">
  2054.       <summary>Gets or sets the type of access.</summary>
  2055.     </member>
  2056.     <member name="T:Microsoft.DirectX.Security.Permissions.InputPermissionAttribute">
  2057.       <summary>Allows security actions for InputPermission to be applied to code using declarative security.</summary>
  2058.     </member>
  2059.     <member name="M:Microsoft.DirectX.Security.Permissions.InputPermissionAttribute.CreatePermission">
  2060.       <summary>Creates a new permission.</summary>
  2061.       <returns />
  2062.     </member>
  2063.     <member name="M:Microsoft.DirectX.Security.Permissions.InputPermissionAttribute.#ctor(System.Security.Permissions.SecurityAction)">
  2064.       <summary>Initializes a new instance of the object.</summary>
  2065.       <param name="action" />
  2066.     </member>
  2067.     <member name="P:Microsoft.DirectX.Security.Permissions.InputPermissionAttribute.Use">
  2068.       <summary>Gets or sets the type of access.</summary>
  2069.     </member>
  2070.     <member name="T:Microsoft.DirectX.Security.Permissions.NetworkPermissionAttribute">
  2071.       <summary>Allows security actions for NetworkPermission to be applied to code using declarative security.</summary>
  2072.     </member>
  2073.     <member name="M:Microsoft.DirectX.Security.Permissions.NetworkPermissionAttribute.CreatePermission">
  2074.       <summary>Create a new permission.</summary>
  2075.       <returns />
  2076.     </member>
  2077.     <member name="M:Microsoft.DirectX.Security.Permissions.NetworkPermissionAttribute.#ctor(System.Security.Permissions.SecurityAction)">
  2078.       <summary>Initializes a new instance of the object.</summary>
  2079.       <param name="action" />
  2080.     </member>
  2081.     <member name="P:Microsoft.DirectX.Security.Permissions.NetworkPermissionAttribute.Host">
  2082.       <summary>Gets or sets the type of access.</summary>
  2083.     </member>
  2084.     <member name="P:Microsoft.DirectX.Security.Permissions.NetworkPermissionAttribute.Join">
  2085.       <summary>Gets or sets the type of access.</summary>
  2086.     </member>
  2087.     <member name="T:Microsoft.DirectX.Security.Permissions.SoundPermissionAttribute">
  2088.       <summary>Allows security actions for SoundPermission to be applied to code using declarative security.</summary>
  2089.     </member>
  2090.     <member name="M:Microsoft.DirectX.Security.Permissions.SoundPermissionAttribute.CreatePermission">
  2091.       <summary>Creates a new permission.</summary>
  2092.       <returns />
  2093.     </member>
  2094.     <member name="M:Microsoft.DirectX.Security.Permissions.SoundPermissionAttribute.#ctor(System.Security.Permissions.SecurityAction)">
  2095.       <summary>Initializes a new instance of the object.</summary>
  2096.       <param name="action" />
  2097.     </member>
  2098.     <member name="P:Microsoft.DirectX.Security.Permissions.SoundPermissionAttribute.Use">
  2099.       <summary>Gets or sets the type of access.</summary>
  2100.     </member>
  2101.     <member name="P:Microsoft.DirectX.Security.Permissions.SoundPermissionAttribute.UseCapture">
  2102.       <summary>Gets or sets the type of access.</summary>
  2103.     </member>
  2104.   </members>
  2105. </doc>